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Xcode 5 lets you control how many of lines of text appear in the issue navigator for errors, warnings, and static analyzer issues.
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A new compiler feature in Xcode 5 is modules.
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If you open a xib file or storyboard in Xcode 5, you should see the following set of buttons at the bottom of the canvas: These buttons allow you to perform common auto layout tasks.
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Apple did not make a lot of changes to the Organizer in Xcode 5, but you can read about them here.
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Normally I don’t link to other blogs, but the following post shows how to get Xcode to show Quick Help documentation for the properties and methods you write, covering almost everything I would have covered in an original post: Documentation in Xcode 5 Ge…
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Xcode 5 adds two new file templates to the Resources group under both iOS and Mac OS X.
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Xcode 5 adds a new blame for line feature that lets you see who changed a line of code without having to switch to the version editor.
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XCTest does not currently have built-in support for mock objects so you’ll need an external framework like OCMock for mock object support.
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Xcode 5 has a naming change for the Allocations instrument in Instruments.
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If you create a new iOS application project in Xcode 5, you will notice there is no checkbox to use storyboards.
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One of the biggest areas of change in Xcode 5 involves unit testing.
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I’ve indirectly mentioned changes to the project editor in two previous posts.
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Xcode 5 introduces a new xib file format that works better with version control.
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Update: October 22, 2013 # Apple made some changes to the documentation viewer in Xcode 5.0.1.
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If you look at your project’s build settings in Xcode 5, you will see there is no button at the bottom of the project editor to add conditional and user-defined build settings.
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This post covers the changes in version control support in Xcode 5.
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Xcode 4 had a Breakpoints button in the toolbar to toggle running and debugging your project.
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If you open the project editor in Xcode 5, you will notice there is no button to add a build phase to a target.
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Xcode 5 is now available to download from the Mac App Store.
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SDL 2.0 has been released, which changes the way you create OpenGL contexts.
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The electronic version of Xcode Tools Sensei is now free to download.
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I rebuilt my site using the Twitter Bootstrap framework.
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I have a detached retina in my right eye.
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Xcode 4.6 is out.
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When writing a 2D game in OpenGL, you generally draw texture-mapped quads.
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I recently attended a Cocoaheads meeting where I was introduced to CocoaPods.
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The print version of my Xcode book has been updated for Xcode 4.5.
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I have updated the electronic version of my Xcode book for Xcode 4.5 and iOS 6.
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Xcode 4.5 is now available at the Mac App Store.
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When you create a Cocoa or iOS application project, the New Project Assistant has a Class Prefix text field that lets you assign a prefix to class files you create.
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One of the new features in Xcode 4.4 involves viewing and editing 3D scenes in Xcode.
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I have updated the electronic version of my Xcode book for Xcode 4.4 and Mountain Lion.
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With Apple transitioning from GCC to LLVM, one thing that was lost was support for code coverage, which measures how much of your code executed when running.
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If you’re a Mac developer looking for a text editor, you may be interested to know that Text Mate 2 is now open source.
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I found the following job listing on Yahoo’s mac-dev-jobs list: We are developing developing a software for iPad to make IOS apps without coding!
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Xcode 4.4 is now out for Mac OS X 10.7 and 10.8.
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If you’re making a Windows game, one of the tasks you must perform is to create an installer for the game.
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One task every word game must perform is determining whether or not the word the player creates is a valid word.
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I have seen many questions from people on various forums who want to use Xcode 4 on Snow Leopard but can’t find it.
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In a previous post I covered how to setup OCUnit unit testing in Xcode 4.
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Xcode ships with OCUnit, which allows you to unit test Objective-C code.
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I have read many posts on Apple’s free developer forums from people having problems downloading and installing Xcode from the App Store.
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When you launch Xcode, the default behavior is to open a welcome window.
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When you create a pyglet window, pyglet sets up an OpenGL orthographic projection for the window.
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Apple recently released Xcode 4.3.
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Pyglet is a technology to write cross-platform OpenGL games and applications in Python.
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Apple changed the format for project templates in Xcode 4.
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For those of you who don’t know what it is, Redmine is a tool for managing software projects and tracking bugs and other issues.
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When you add a text view to your application using Interface Builder you get access to the text view’s default contextual menu.
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The User Interface instrument records the user interaction with your Mac application and lets you replay the recording.