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Today we are looking at how lifecycle methods in React work.
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This article series creates a small clone of React to learn how it works.
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A strategy for persisting state in a Redux based Electron app.
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The Saturn's complex hardware architecture meant implementing semi-transparent entities in a game was challenging.
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The browser's dev console can be a nice tool to extract data from a webpage.
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JavaScript always passes parameters by value.
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Using Clojure macros to embed an SVG into a Reagent component.
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For the heck of it, I made a simple breakout game with Reagent
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A detailed dive into how vectors in ClojureScript work.
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Reagent is a ClojureScript interface to React, and it is incredible.
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Pair programming can be great, but it can also be terrible.
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A detailed article that implements a simple Promise type from scratch.
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How I used shaders in WebGL to accomplish lighting and shadows in a 2D game.
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For a while I woke up early to work on projects before going to work.