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Articole: 64
  1. Why and how I am making a game for two very different platforms.

  2. How to log to the console from your game using mGBA

  3. Dealing with the GBA's various storage types

  4. How to get the link cable going for multiplayer on the Game Boy Advance

  5. How to create a song to play on the GBA

  6. How to blend layers of pixels on the GBA

  7. Several ways to draw individual pixels on a GBA

  8. E-Reader Card Types

    A broad intro to many of the e-Reader's card types

  9. Extending an e-Reader game by scanning in new cards that alter its code

  10. How to make a simple z80 hello world app for the e-Reader

  11. Additional steps I am taking to make my next E-Reader game more robust

  12. Using Ghidra to figure out how an E-Reader function works

  13. Writing up a custom clock for the Nintendo E-Reader

  14. My first exposure to working with SMA encryption in a Neo Geo game

  15. How I got an old, used, Zebra thermal printer working

  16. Lessons learned and why I had to reprint the series one E-Reader cards

  17. What if the best game of 2024 came out on an old, obscure and weird platform?

  18. Looking back on what it was like to make Exo Attack

  19. Some tips and suggestions when your printed cards won't scan.

  20. Finding Neo Geo Tiles

    How to locate a sprite tile in a Neo Geo game's C ROMs

  21. More things I have found through my trials and errors

  22. An E-Reader Mystery

    Solving a mystery about an E-Reader function

  23. The E-Reader API uses a nice and simple fixed point system

  24. Even more experience and hard knocks on printing E-Reader cards

  25. Making a new game from scratch for Nintendo's forgotten peripheral

  26. How I printed Nintendo E-Reader cards so they work

  27. Balatro Planet Growth

    How do planet cards grow in Balatro?

  28. Balatro Score Growth

    How do decks increase their scoring in Balatro?

  29. One is the loneliest number

  30. Can we make the CPU drift?

  31. How can you make a CPU car drive around a track in a video game?

  32. Let's take a look at how to work with decimal numbers on an ancient cpu.

  33. ROM Hacking Learnings

    Now that I have a finished a big ROM hack, some random thoughts on the process.

  34. How I used MAME's tracing to figure out a how a Neo Geo game works

  35. How I used MAME's Lua integration to greatly improve my retro development experience

  36. Let's see how we can alter a game's logic in part 3 of my Neo Geo ROM hacking guide.

  37. Let's see how we can alter a game's graphics in part 2 of my Neo Geo ROM hacking guide.

  38. Let's get started learning how to make Neo geo ROM hacks.

  39. MAME Debugging

    Here are some tips and a small guide on how to use MAME for debugging more effectively

  40. How I reverse engineered the Super Metroid map with brute force.

  41. When doing something repeatedly in JavaScript, I always use setTimout and never setInterval, here is why

  42. Why is React giving me this strange warning?

  43. Need to collect form data?

  44. A quick look at how I made a site that has almost no JavaScript, using a JavaScript framework.

  45. Web Assembly lets us bring native applications right into the browser.

  46. The Arduboy is an Arduino based game console with very limited storage space.

  47. MATE and i3

    How to use i3 with MATE to get an excellent tiling desktop experience in Linux.

  48. In this final installment, we take a quick look at transactions and how they help React do its job.

  49. Part four implements setState, an important function that drives much of what React does.

  50. This part explores how React updates the DOM after props change.