Creează un cont pentru a te abona la acest blog și a-i urmări articolele pe pagina Lectură.
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Why and how I am making a game for two very different platforms.
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How to log to the console from your game using mGBA
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Dealing with the GBA's various storage types
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How to get the link cable going for multiplayer on the Game Boy Advance
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How to create a song to play on the GBA
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How to blend layers of pixels on the GBA
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Several ways to draw individual pixels on a GBA
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A broad intro to many of the e-Reader's card types
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Extending an e-Reader game by scanning in new cards that alter its code
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How to make a simple z80 hello world app for the e-Reader
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Additional steps I am taking to make my next E-Reader game more robust
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Using Ghidra to figure out how an E-Reader function works
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Writing up a custom clock for the Nintendo E-Reader
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My first exposure to working with SMA encryption in a Neo Geo game
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How I got an old, used, Zebra thermal printer working
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Lessons learned and why I had to reprint the series one E-Reader cards
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What if the best game of 2024 came out on an old, obscure and weird platform?
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Looking back on what it was like to make Exo Attack
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Some tips and suggestions when your printed cards won't scan.
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How to locate a sprite tile in a Neo Geo game's C ROMs
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More things I have found through my trials and errors
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Solving a mystery about an E-Reader function
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The E-Reader API uses a nice and simple fixed point system
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Even more experience and hard knocks on printing E-Reader cards
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Making a new game from scratch for Nintendo's forgotten peripheral
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How I printed Nintendo E-Reader cards so they work
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How do planet cards grow in Balatro?
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How do decks increase their scoring in Balatro?
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One is the loneliest number
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Can we make the CPU drift?
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How can you make a CPU car drive around a track in a video game?
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Let's take a look at how to work with decimal numbers on an ancient cpu.
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Now that I have a finished a big ROM hack, some random thoughts on the process.
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How I used MAME's tracing to figure out a how a Neo Geo game works
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How I used MAME's Lua integration to greatly improve my retro development experience
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Let's see how we can alter a game's logic in part 3 of my Neo Geo ROM hacking guide.
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Let's see how we can alter a game's graphics in part 2 of my Neo Geo ROM hacking guide.
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Let's get started learning how to make Neo geo ROM hacks.
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Here are some tips and a small guide on how to use MAME for debugging more effectively
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How I reverse engineered the Super Metroid map with brute force.
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When doing something repeatedly in JavaScript, I always use setTimout and never setInterval, here is why
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Why is React giving me this strange warning?
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Need to collect form data?
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A quick look at how I made a site that has almost no JavaScript, using a JavaScript framework.
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Web Assembly lets us bring native applications right into the browser.
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The Arduboy is an Arduino based game console with very limited storage space.
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How to use i3 with MATE to get an excellent tiling desktop experience in Linux.
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In this final installment, we take a quick look at transactions and how they help React do its job.
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Part four implements setState, an important function that drives much of what React does.
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This part explores how React updates the DOM after props change.