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Articole: 101
  1. An Update to the Virtual 6502 Suite

    Improving one of the oldest 6502 tool sets on the web.

  2. Tales of the early days of the first digital video game.

  3. Rare Retro-Computing Find

    Atari Heavy Sixer running System V.

  4. Great, A Boat is Stuck!

    Finally, something to agree upon.

  5. PDP-1 Spotting (2) - The Mystery Solved

    Update: Solving the Amherst Mystery.

  6. PDP-1 Spotting - The Amherst Mystery

    Yet another PDP-1 riddle, extended mode.

  7. Trainspotting (I)

    A story of trains, computers, and two images.

  8. Update of the MOS 6502 Instruction Sheet

    Some work for better accessibility.

  9. Copy & Paste for PET 2001

    A quick update on the PET 2001 online emulator.

  10. Big Sur Update - Cargo Cult in Progress

    A few notes on the system update process in Apple’s Big Sur (macOS 11) The joys of Apple’s system update process.

  11. A Modernist Christmas

    Festive architecture & optimism Lobby of building 2 at General Dynamics Astronautics, San Diego, CA, Dec. 24, 1958.

  12. Season's Greetings

    Better late than never, an old-school e-card… A festive display hack for the PDP-1.

  13. Another view at Minard’s famous flow map, AKA “the greatest infographic of all times” Remapping Minard’s map.

  14. meSpeak.js Update, v. 2.0.7

    Text to Speech in JS, and a curious bug.

  15. PET 2001 Emulator - V. 1.1

    Proudly announcing version 1.1 of the PET 2001 online emulator.

  16. IBM Punched Card Typography

    The surprising mechanical store for exchangable fonts of the IBM card punches Punched card typography explained.

  17. Stay at Home Edition: Permalink

    Five retro computing related long reads to keep you from getting bored at home Poster: Stay at Home Long Read Edition.

  18. RetroChallenge 2018/04: Writing a proper Atari VCS / 2600 game Accepting the processor clock challenge… There’s a noble challenge, every programmer of self-esteem should obliege to at least once in a lifetime: programming a game for the Atari VCS, also kn…

  19. RetroChallenge 2017/04: Computer Space for the Commodore PET 2001 Accepting the PETSCII challenge… In 2017 I had a new toy and it was the 40th anniversary of the Commodore PET 2001, as well.

  20. RetroChallenge 2016/10: Programming a 60 fps video game for early 1960s hardware.

  21. Implementing a 3D dungeon crawler in MS BASIC for RetroChallenge 2016/01.

  22. Stay at Home Edition: Inside Spacewar!

    A Software Archeological Approach to the First Video Game.

  23. Veering off of our usual topics for a bit of political economy.

  24. PET 2001 Emulator - V. 1.0

    Proudly announcing version 1.0 of the PET 2001 online emulator.

  25. PETSCII Revealed

    A closer look at the logic behind Commodore ASCII, AKA “PETSCII”, and the PET 2001.

  26. Calm Panic in the Face of Influenza

    Learning from history: How to keep calm while panicking and carry on with face masks Wear a mask or go to jail — California, 1918.

  27. String exploits and a reasonably paced video game in just 10 lines of Commodore BASIC.

  28. BASIC Variables and Strings - with Commodore

    Investigations into the memory utilization of Commodore BASIC (PET 2001, VIC-20, C64) The astounding intricacies of Commodore BASIC variables.

  29. BASIC (Re)Numbering - with Commodore

    How to thoroughly renumber Commodore BASIC programs (PET 2001, VIC-20, C64) The curious wonders of Commodore BASIC renumbering.

  30. Announcing meSpeak.js 2.0

    Text to Speech in JS, now even better.

  31. LGP-30 - A Drum Computer of Significance

    Affordable computing by rotating bits at 3700 rpm.

  32. Recommendation: Astronaut.io

    “Today, you are an Astronaut.

  33. Or, how to lift Kurt Gödel’s hat by −0.

  34. Instant PET: Commodore BASIC as Data-URL

    mass:werk proudly presents: Running BASIC on a virtual PET 2001 from URL-data.

  35. On the origin of digital video games and the complexity of classification.

  36. Investigations into a lesser known bug in Commodore BASIC abbreviations.

  37. Raster CRT Typography (According to DEC)

    A closer look at the glyphs drawn by the DEC terminals VT100 and VT220.

  38. Images from the outer limits of numeric precision.

  39. Forgotten JavaScript: Object.handleEvent()

    Tales of event-handling in JavaScript and some historic oddities of Netscape Navigator 4.

  40. Legacy Graphics Range for Char8.js

    The Terminals Working Group proposed a new Unicode range earlier this month (Jan. 4, 2019) for the purpose of retrocomputing and emulation.

  41. Anatomy of a Wordpress Backdoor

    Reverse engineering the command and control structure of a Wordpress attack.

  42. Design & Engineering

    Engineering design according to the Report of the Feilden Committee on Engineering Design, delivered to the government of Harold Macmillan in 1963: Now redo it in cross-stitch. ;-)

  43. Snowflake Archeology (DEC PDP-1)

    Software archeology of an early computer animation (1960s) for the DEC PDP-1 Snowflake (compare the post below) is a small graphics program written for DEC PDP-1 somewhen in the early to mid 1960s.

  44. Portraits and Selfies

    Portraits have always been a means of self-celebration and display, both of figure and social status, but also a means of reading – not only of physiognomy, but also of the essence of a person.

  45. It may be just the right season to remind of one of the first computer animations, “Snowflake” written in the 1960s for the DEC PDP-1.

  46. Observations on information spread and authenticity of well-known objects on the Internet.

  47. Observing Minard Observing Napoléon

    Observations on textual strategy in infographics by the example of the “Greatest Infographic of All Times”.

  48. Anatomy of a Random Number Generator

    Tales from the realms of software archeology.

  49. Not xkcd: Failing the Nerd-Test

  50. Visual Vacation

    Feast your eyes.