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Improving one of the oldest 6502 tool sets on the web.
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Tales of the early days of the first digital video game.
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Atari Heavy Sixer running System V.
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Finally, something to agree upon.
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Update: Solving the Amherst Mystery.
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Yet another PDP-1 riddle, extended mode.
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A story of trains, computers, and two images.
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Some work for better accessibility.
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A quick update on the PET 2001 online emulator.
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A few notes on the system update process in Apple’s Big Sur (macOS 11) The joys of Apple’s system update process.
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Festive architecture & optimism Lobby of building 2 at General Dynamics Astronautics, San Diego, CA, Dec. 24, 1958.
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Better late than never, an old-school e-card… A festive display hack for the PDP-1.
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Another view at Minard’s famous flow map, AKA “the greatest infographic of all times” Remapping Minard’s map.
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Text to Speech in JS, and a curious bug.
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Proudly announcing version 1.1 of the PET 2001 online emulator.
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The surprising mechanical store for exchangable fonts of the IBM card punches Punched card typography explained.
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Five retro computing related long reads to keep you from getting bored at home Poster: Stay at Home Long Read Edition.
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RetroChallenge 2018/04: Writing a proper Atari VCS / 2600 game Accepting the processor clock challenge… There’s a noble challenge, every programmer of self-esteem should obliege to at least once in a lifetime: programming a game for the Atari VCS, also kn…
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RetroChallenge 2017/04: Computer Space for the Commodore PET 2001 Accepting the PETSCII challenge… In 2017 I had a new toy and it was the 40th anniversary of the Commodore PET 2001, as well.
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RetroChallenge 2016/10: Programming a 60 fps video game for early 1960s hardware.
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Implementing a 3D dungeon crawler in MS BASIC for RetroChallenge 2016/01.
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A Software Archeological Approach to the First Video Game.
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Veering off of our usual topics for a bit of political economy.
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Proudly announcing version 1.0 of the PET 2001 online emulator.
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A closer look at the logic behind Commodore ASCII, AKA “PETSCII”, and the PET 2001.
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Learning from history: How to keep calm while panicking and carry on with face masks Wear a mask or go to jail — California, 1918.
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String exploits and a reasonably paced video game in just 10 lines of Commodore BASIC.
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Investigations into the memory utilization of Commodore BASIC (PET 2001, VIC-20, C64) The astounding intricacies of Commodore BASIC variables.
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How to thoroughly renumber Commodore BASIC programs (PET 2001, VIC-20, C64) The curious wonders of Commodore BASIC renumbering.
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Text to Speech in JS, now even better.
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Affordable computing by rotating bits at 3700 rpm.
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“Today, you are an Astronaut.
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Or, how to lift Kurt Gödel’s hat by −0.
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mass:werk proudly presents: Running BASIC on a virtual PET 2001 from URL-data.
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On the origin of digital video games and the complexity of classification.
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Investigations into a lesser known bug in Commodore BASIC abbreviations.
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A closer look at the glyphs drawn by the DEC terminals VT100 and VT220.
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Images from the outer limits of numeric precision.
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Tales of event-handling in JavaScript and some historic oddities of Netscape Navigator 4.
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The Terminals Working Group proposed a new Unicode range earlier this month (Jan. 4, 2019) for the purpose of retrocomputing and emulation.
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Reverse engineering the command and control structure of a Wordpress attack.
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Engineering design according to the Report of the Feilden Committee on Engineering Design, delivered to the government of Harold Macmillan in 1963: Now redo it in cross-stitch. ;-)
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Software archeology of an early computer animation (1960s) for the DEC PDP-1 Snowflake (compare the post below) is a small graphics program written for DEC PDP-1 somewhen in the early to mid 1960s.
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Portraits have always been a means of self-celebration and display, both of figure and social status, but also a means of reading – not only of physiognomy, but also of the essence of a person.
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It may be just the right season to remind of one of the first computer animations, “Snowflake” written in the 1960s for the DEC PDP-1.
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Observations on information spread and authenticity of well-known objects on the Internet.
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Observations on textual strategy in infographics by the example of the “Greatest Infographic of All Times”.
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Tales from the realms of software archeology.
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Feast your eyes.