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  1. byProd, Madrigal’s authoring tool and runtime library for interactive audio and music in games, visualizations and other applications is now available in open beta.

  2. This blog post as well as all code listed in it are 100% written by me, a human, without any help from LLMs or other AI tools.

  3. Traction Point is a sandbox game.

  4. After a couple of years of development, Traction Point finally has a store page on Steam!

  5. Traction Point was included in the GP-Direct 2025 Graphics Programming Showcase video!

  6. It’s true, I have been putting most of my energy into the YouTube channel and Discord server lately, but I am going to make an effort to post here more often too!

  7. After a long time in development, our game now has a proper title!

  8. Hey, long time no see!

  9. While developing the material editor I kept a video devlog on Youtube where I went through the new features as I was developing them.

  10. DevShot #5 - Tire tracks

    Project Slide is a game where the player drives vehicles on various types of terrain.

  11. Every year, after returning from my summer vacation, I spend a week or two working on a fun little side project.

  12. The summer is here and the Madrigal office is steaming hot.

  13. DevShot #3

    In this DevShot we take a first look at a new vehicle from Project Slide: The GW80 “Gullwing” dropship.

  14. DevShot #2

    Monday morning.

  15. In this video we take a look at how the natural environments in Project Slide are put together in the level editor.

  16. DevShot #1

    I have been meaning to write a blog post for a several months, but creating assets for the demo level has taken up all my time.

  17. Lately I have been working on the Combat Badger vehicle’s weapons.

  18. Status Update - January 2021

    Hey folks, it has been a while since the last blog post.

  19. Image 1.

  20. The birth of a vehicle

    If you have been following my development blog you know that I am working on Project Slide, a vehicle action game.

  21. Making games is hard.

  22. This blog post is part of an ongoing series about video game AI.

  23. Making games is hard.

  24. Braaains!

  25. A little bit of background About two years ago I started working on Project Slide, a 3D vehicle action game.

  26. The website is live!

    Hi there, and welcome to the Madrigal Ltd. web site!