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  1. Why I Make Things

    I think there are 3 main reasons to make things: I enjoy the process of making it I want it to exist I am being asked to make it As an employed person, most of the time I spend making in the last category.

  2. You Expect Me to Read This?

    Here’s the thing about AI writing—and this is load-bearing—it’s not just bad, it’s a testament to badness.

  3. 第一次跟我老婆去马来西亚的时候,我一直要等她 帮我翻译。

  4. I want to write about the hard part of this though: the sync engine.

  5. The core piece of functionality in Bookchoy is “tap on a character, see a popup with the dictionary definition”.

  6. building random small things At this point we all know that AI lets us build whatever we want when we want it.

  7. debugging Go deadlocks

    UPDATE: I made this into a small Go module: https://github.com/stevenctl/deadlog.

  8. It’s been a while!

  9. I’ve been studying Mandarin Chinese for a few years, starting with basic phrases (Pimsleur) and then moving on to Hello Chinese.

  10. In the last post we were able to randomly generate “correct” looking 3D shapes.

  11. Introduction I don’t think I would have become interested in shooters if it weren’t for Halo 3’s forge mode.

  12. Faking Buoyancy

    During the intro to a game I (perodically) work on, the player starts on a pirate ship.

  13. I am not a good artist.

  14. Triplanar mapping is already expensive, and multiplying that by the samples for paralax occlusion mapping is probably a bad idea.

  15. Train Station

    I saw this picture on Reddit or something, and I decided to recreate it.

  16. My First Character Models

    These are a few of the first things I ever made in Blender.