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I think there are 3 main reasons to make things: I enjoy the process of making it I want it to exist I am being asked to make it As an employed person, most of the time I spend making in the last category.
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Here’s the thing about AI writing—and this is load-bearing—it’s not just bad, it’s a testament to badness.
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第一次跟我老婆去马来西亚的时候,我一直要等她 帮我翻译。
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I want to write about the hard part of this though: the sync engine.
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The core piece of functionality in Bookchoy is “tap on a character, see a popup with the dictionary definition”.
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building random small things At this point we all know that AI lets us build whatever we want when we want it.
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UPDATE: I made this into a small Go module: https://github.com/stevenctl/deadlog.
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It’s been a while!
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I’ve been studying Mandarin Chinese for a few years, starting with basic phrases (Pimsleur) and then moving on to Hello Chinese.
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In the last post we were able to randomly generate “correct” looking 3D shapes.
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Introduction I don’t think I would have become interested in shooters if it weren’t for Halo 3’s forge mode.
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During the intro to a game I (perodically) work on, the player starts on a pirate ship.
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I am not a good artist.
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Triplanar mapping is already expensive, and multiplying that by the samples for paralax occlusion mapping is probably a bad idea.
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I saw this picture on Reddit or something, and I decided to recreate it.
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These are a few of the first things I ever made in Blender.