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  1. VRage3 Raytraced GI On/Off Comparison

    Space Engineers uses a lot of semi-metallic materials, which gives a sort of "car paint" feel to the armor blocks.

  2. All images taken from Marek's Dev Diary.

  3. The Goal First, the definition of what I was trying to accomplish: rendering with polygons and with voxels are two currently very well...

  4. In order to test the functionality of the systems in Unity's latest release, everyone got into groups and made small games.

  5. During my time at unity, before Covid hit, we were given a week of training in the new paradigm meant to improve performance, networking,...

  6. This took around a week to do but it was well worth it.

  7. I wanted to make two blog posts, one dedicated to some of the new built in fractals I added into my fractal program, and one for the more...

  8. I've added some more fractal algorithms, such as Burning Ship, Burning Ship Julia, Distorted Mandelbrot (my own algorithm) and Distorted...

  9. New features: Custom Julia Set position!

  10. I took a week or so break from coding (Guilty Gear Strive is addicting!)

  11. Features: Multithreading Runs drawing code off the main thread.

  12. Shaders made when working at Unity

    I did a few advanced shaders when I was working at Unity during some of my free time in order to test Shadergraph's functionality.

  13. 4D Perlin and Worley noise fractals

    I've been working on this for the last few days.

  14. The first one's a simple animated cloud, made using tessellation and a simple vertex offset along the normal.

  15. So this started as an attempt to replicate the Shadergraph "Voronoi" in normal CG shaders, but got a lot more interesting.

  16. Water shader improvements

    I felt like my water shader needed an improvement, so I went to look into tessellation and vertex displacement.

  17. Over the past day I made some improvements to my randomly generating terrain tool: New features include: Added Height: raises the...

  18. Randomly Generated Terrain

    I took a break from programming for a little bit and to get back into it, I decided what I wanted to do was get started on learning how...

  19. This is something that has been bothering me for a while.

  20. Unity 1 day animation test

    I spent 6 hours and 10 minutes working with the animator, programming physics, etc. for a character.