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Articole: 23
  1. A Product Is a Promise

    This is going to come off as grumpy, but it needs to be said: Stop showing people your junk.

  2. Two Captains, One Ship

    We are happy each time we disagree, because we know we’re going to learn something new; it’s going to make some sparkle.

  3. The Last Carpenter

    It’s late, I’m on my second decaf, and I’ve been putting off adding a terminal to Kale for days — convinced it’ll be the usual slog of incompatible libraries, StackOverflow spelunking, and documentation rabbit holes.

  4. Letting Go

    “Our goal is to inspire every person at Netflix to be excellent at their job.

  5. Where Talent Hides

    If you want to catch trout, don’t fish in the bathtub.

  6. The Code Nobody Reads

    Civilization advances by extending the number of important operations which we can perform without thinking of them.

  7. What "The Best" Looks Like

    Talent hits a target no one else can hit.

  8. What is a Startup CTO?

    If you look at all of the C-level roles out there, the only one that has no template or definition is CTO.

  9. Which Game Are You Playing?

    If you don’t know where you’re going, you might not get there.

  10. The Fork in the Road

    When you come to a fork in the road, take it.

  11. Telling Your Company's Story

    Those who built the visionary companies wisely understood that it is better to understand who you are than where you are going — for where you are going will almost certainly change —James C.

  12. The Big Picture

    It is better to first get the right people on the bus, the wrong people off the bus, and the right people in the right seats, and then figure out where to drive.

  13. Genie, Take the Wheel

    The real problem is that programmers have spent far too much time worrying about efficiency in the wrong places and at the wrong times; premature optimization is the root of all evil (or at least most of it) in programming.

  14. Why Game Devs Don't Merge Files

    My point today is that, if we wish to count lines of code, we should not regard them as “lines produced” but as “lines spent”.

  15. A Tale of Two Hiring Seasons

    Adding manpower to a late software project makes it later.

  16. A Leader's Guide to Sudden WFH

    In preparing for battle, I have always found that plans are useless but planning is indispensable.

  17. Haskell at Front Row

    Programs must be written for people to read, and only incidentally for machines to execute.

  18. Upgrading Yesod 1.2 -> 1.4

    There are two ways of constructing a software design: One way is to make it so simple that there are obviously no deficiencies, and the other way is to make it so complicated that there are no obvious deficiencies.

  19. Management is doing things right; leadership is doing the right things.

  20. The hard balance

    Plans are worthless, but planning is everything.

  21. 2013 – a retrospective

    Those who cannot remember the past are condemned to repeat it.

  22. A language that doesn’t affect the way you think about programming, is not worth knowing.

  23. Simplicity is prerequisite for reliability.