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My friend Brandon has been talking about this idea of a distinction between “using” the mechanics of TTRPGs as a toolbox to help tell stories and “playing” these games by their rules, he introduces the concept in his latest blog post.
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Something exciting happened to me recently.
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If a thing is worth doing, it’s worth doing slowly.
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Recently the NSR Cauldron had one of periodic descents into the taxonomy of what the NSR even is and what an NSR game is.
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I’ve become fascinated by poems that you can play.
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A while ago I wrote a bookmark game called The Rules Are Fictional which was the first thing to come out of my exploration of stat-less RPGs.
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When it comes to magic in TTRPGs I like it when spell casters have the freedom to choose how their magic is deployed.
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In TTRPGs we talk a lot about the fictional world and a lot of words have, quite rightly, gone into helping players and referees make the worlds they create feel consistent and grounded.
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100 Word Stories is a project my friend Tom and I started during the first Covid lockdown.
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This week I released the first of a planned series of 24XX games under the title The Midnight Editions.