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  1. Once we have mouse movement, we can turn it into camera rotation.

  2. A first-person game needs a slightly different approach to mouse input than a typical desktop application.

  3. A first-person controller is one of those systems that looks complicated at first, but the core idea is surprisingly simple.

  4. Godot's RichTextLabel node is a text renderer that understands a subset of BBCode - a markup language using [tag] and [/tag] delimiters.