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Watch Chavez Ravine.
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As an American living in France, I'm doubly thrilled that my graphic novel Liberty!
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My first step in creating the animations for Prince of Persia in 1985 was to videotape my brother David running, jumping, and climbing.
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I wrote this article for Jon Ingold (Inkle)'s The Game Narrative Kaleidoscope, an anthology of 100+ essays on the craft of game writing.
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I'd hoped my first post of the new year would celebrate The Sands of Time's release, but alas, that's not in the cards.
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Happy holidays!
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As a kid in the 1970s, I was obsessed with MAD Magazine.
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"Which is your favorite/definitive version of the original Prince of Persia game?"
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My 1997 adventure game The Last Express is 80% off at GOG.com this week (September 17-25) in their Historical Games sale.
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A prince who started his career by climbing a garden wall for unauthorized trysts with a princess must be a bit of a rogue, so it makes sense that Evil Empire (developer of Dead Cells) stealth-dropped The Rogue Prince of Persia on August 20 without alerti…
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For those already up to speed, I'll cut to the chase: Liberty!
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The internet evolves fast.
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Last spring, I received an unexpected invitation.
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Next week marks the 35th anniversary of Prince of Persia's release in 1989.
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I'm excited to announce that my graphic novel MONTE CRISTO — a modern update of Alexandre Dumas' classic novel transposed to post-9/11 America, brilliantly illustrated by Mario Alberti — will be published in English by Magnetic Press later this year.
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Four years ago, I embarked on the greatest creative adventure of my life — writing and drawing all 320 pages of my graphic novel memoir, REPLAY.
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I'm excited to announce that my graphic novel memoir Replay will make its U.S. debut on Tuesday, March 19, at Book Passage in the San Francisco Ferry Building.
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Today, I'm releasing a new artwork, "Saturday 1979," depicting the living room of my childhood home and a very special computer — the Apple II, where my earliest gaming memories were created.
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At last, it's here!
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A huge thanks to everyone who has followed my creative projects and supported me in 2023.
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Good morning!
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I'm thrilled to announce the launch of my new graphic novel trilogy LIBERTY — an epic historical adventure, spectacularly drawn by Étienne LeRoux and Loïc Chevallier.
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For everyone who's asked if it will be possible to order a signed copy of REPLAY in English: I have good news, and thank you for the idea!
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When the Digital Eclipse team told me they wanted to give my early game Karateka "the Criterion treatment" and re-release it in a deluxe remastered edition, I couldn't quite picture exactly what they had in mind.
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I've been eagerly awaiting this moment for so long, I can't believe it's here at last.
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A big thank you to everyone who purchased limited-edition prints of my first three Prince of Persia-inspired game tribute artworks, "A Faithful Friend," "Bones," and "Dagger."
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30 years ago today in 1993, Prince of Persia 2: The Shadow and the Flame went gold master.
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I'm happy to share the newly-completed artwork for the English cover of my new graphic novel memoir Replay — slated for release by First Second Books/Macmillan on March 19, 2024.
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I'm excited to finally share the project I've been deeply immersed in for the past two years.
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Today, I'm releasing the third in a series of Prince of Persia tribute artworks — my homage to the fans and teams that shaped the prince's destiny (and mine).
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I'm excited to announce that the second volume of my new graphic-novel trilogy Monte-Cristo arrives in bookstores tomorrow (March 22) in France.
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When I launched this website in 2008, I began transcribing and posting daily entries from my old handwritten journals as a "blog from the past," documenting my game-development odyssey making the first version of Prince of Persia in 1985-1993.
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So many video games, films, and music albums I “own” now live in the cloud, and I’m nostalgic for the days when they existed as physical objects on a bookshelf.
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A huge thank you to everyone who bought a print of "A Faithful Friend" last month!
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Happy New Year!