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  1. Hesitation Is Defeat

    Seven years after its release, the GOTY winner Sekiro: Shadows Die Twice is still, among all the now-mainstream soul-like titles, a one of a kind masterpiece.

  2. Captain, Open the Door

    I replayed Return of the Obra Dinn.

  3. The NBA 25-26 season has wrapped up.

  4. I played Lorelei and the Laser Eyes because my wife binged Gilmore Girls.

  5. Leap of Faith

    To take a leap forward, I had to leave a few things behind.

  6. The First Hundred Days

    Note on the first hundred days of parenthood.

  7. Site Patch Notes: List

    Introducing List: the snapshot of my thoughts on various topics.

  8. I refactored the combat loop mechanic, an essential component in my indie game Project Fiddlesticks.

  9. Books Read in 2025

    To justify my hobby of book buying, I started reading more books in 2025.

  10. Clair Obscur: Expedition 33 has the best narrative and soundtrack of the year.

  11. The site has a new face as well as a new body, as it now has a long overdue frontpage and a code base rewritten from scratch.

  12. I did not anticipate to play Metaphor: ReFantazio, yet despite each of its components overshadowed by other games, it may be my favorite game of the year.

  13. I made a tribute long overdue to my first game development project.

  14. Bitter Masterpiece

    I appreciate GOTY winner Elden Ring's great design and polished gameplay, but I still have a mixed feeling after.

  15. In Project Fiddlestcks, my latest indie game project, I implemented a vision algorithm, trying to capture the classic Rogue experience.

  16. I reckoned getting familiar with AI coding tools is necessary, tried some, and to my surprise, I turned out to be quite optimistic.

  17. I talk to myself about why bother writing at somewhere nobody comes.

  18. CD PROJEKT RED made a promise about Night City, which they broke.

  19. S14 Recap

    I did not play a lot of league during 2024, but I had a few unforgettable moments nonetheless.

  20. After hearing about XState's good reputation for years, I used it to build the prototype for my game.

  21. A system design research turned into a reconciliation with a game I didn't know I was so in love with, so I wrote a research note to express my appreciation.

  22. The 2024 redesign is finally here!

  23. A Peek of the World

    I went to Copenhagen and London for my honeymoon, the first trip to Europe in my life.

  24. Godot Essentials

    The biggest lessons I learned in my first Godot project.

  25. 4 Years Reflection

    Another two years of life as a full-time developer has passed.

  26. Improving Greatness

    Tears of the Kingdom is built on the foundation of one of the most impactful game in last decade.

  27. S13 Recap

    After a three years gap, I'm back to league.

  28. Embracing a different approach toward my own data, I made a change to the content hosting method of my blog.

  29. Debugging note of a source loading issue that never reproduces on the dev machine.

  30. I attended a game jam for the first time in my life.

  31. God of War Ragnarök

    As a successor of a game with solid gameplay and extraordinary narrative, God of War Ragnarök made attempts to be something better on many aspects.

  32. Dark Souls

    Though once a cult classic, the soul-like has become a mainstream genre.

  33. 2 Years Reflection

    Two years has passed since I started working as a front-end developer, the profession I dreamed and chased for.

  34. Ghost of Tsushima

    The island of Tsushima in Kamakura period created by Sucker Punch was authentic and full of surprises, and they made sure the immersion works well.

  35. God of War (2018)

    Like the developers, Kratos entered a new stage of his life, and the lessons he learned are beautifully written and shown in a masterpiece of narrative.

  36. Hades

    I gave the acclaimed hack and slash roguelike a try, and it became one of the best game I've ever played.

  37. 森保まどか

    我見證了一段圓滿偶像生涯的結束,也有幸經驗了我所知最圓滿的偶像宅的退隱。

  38. In the final step of the annual blog refactoring, I introduced the usage of headless CMS.

  39. Refactor Blog: (2) SSR

    After the Webpack setup for this site, I also implemented server-side-rendering from scratch.

  40. Immortal

    "Immortal" 有數種含義,我藉由一則 league 的軼聞對其中一種含義得到更多理解。

  41. In this year's annual blog refactoring, I withdrew from using boilerplate build tools and configured Webpack myself.

  42. Full-Screen Scroll

    Research notes of implementing full-screen scroll animation.

  43. S10 Recap

    Season 10 was the most eventful league season for me, as I witnessed the rise and fall of a successful team as part of it.

  44. Unity Dev Memo (2)

    關於 Unity3D 內 raycast 的研究筆記。

  45. Celeste

    「如何面對失敗」是人生重要的課題之一,而 Celeste 以極為優秀的敘事結合遊戲玩法做出了漂亮的回答。

  46. Thanks to Clash, I got to have a taste of playing organized League of Legends, and it felt amazing.

  47. Frostpunk

    Frostpunk 是另一個以道德窘境逼迫玩家做出選擇為主體的作品,但當情況不再危急,道德也就不受挑戰了。

  48. Red Dead Redemption 2

    RDR2 細火慢燉地讓玩家見證兩名牛仔的人生起伏,鮮有激情,更多無奈與身不由己。

  49. Unity Dev Memo (1)

    關於 Unity3D 物體移動,腳本執行順序以及 Hitbox 的筆記。