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Seven years after its release, the GOTY winner Sekiro: Shadows Die Twice is still, among all the now-mainstream soul-like titles, a one of a kind masterpiece.
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I replayed Return of the Obra Dinn.
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The NBA 25-26 season has wrapped up.
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I played Lorelei and the Laser Eyes because my wife binged Gilmore Girls.
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To take a leap forward, I had to leave a few things behind.
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Note on the first hundred days of parenthood.
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Introducing List: the snapshot of my thoughts on various topics.
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I refactored the combat loop mechanic, an essential component in my indie game Project Fiddlesticks.
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To justify my hobby of book buying, I started reading more books in 2025.
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Clair Obscur: Expedition 33 has the best narrative and soundtrack of the year.
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The site has a new face as well as a new body, as it now has a long overdue frontpage and a code base rewritten from scratch.
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I did not anticipate to play Metaphor: ReFantazio, yet despite each of its components overshadowed by other games, it may be my favorite game of the year.
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I made a tribute long overdue to my first game development project.
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I appreciate GOTY winner Elden Ring's great design and polished gameplay, but I still have a mixed feeling after.
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In Project Fiddlestcks, my latest indie game project, I implemented a vision algorithm, trying to capture the classic Rogue experience.
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I reckoned getting familiar with AI coding tools is necessary, tried some, and to my surprise, I turned out to be quite optimistic.
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I talk to myself about why bother writing at somewhere nobody comes.
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CD PROJEKT RED made a promise about Night City, which they broke.
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I did not play a lot of league during 2024, but I had a few unforgettable moments nonetheless.
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After hearing about XState's good reputation for years, I used it to build the prototype for my game.
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A system design research turned into a reconciliation with a game I didn't know I was so in love with, so I wrote a research note to express my appreciation.
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The 2024 redesign is finally here!
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I went to Copenhagen and London for my honeymoon, the first trip to Europe in my life.
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The biggest lessons I learned in my first Godot project.
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Another two years of life as a full-time developer has passed.
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Tears of the Kingdom is built on the foundation of one of the most impactful game in last decade.
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After a three years gap, I'm back to league.
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Embracing a different approach toward my own data, I made a change to the content hosting method of my blog.
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Debugging note of a source loading issue that never reproduces on the dev machine.
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I attended a game jam for the first time in my life.
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As a successor of a game with solid gameplay and extraordinary narrative, God of War Ragnarök made attempts to be something better on many aspects.
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Though once a cult classic, the soul-like has become a mainstream genre.
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Two years has passed since I started working as a front-end developer, the profession I dreamed and chased for.
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The island of Tsushima in Kamakura period created by Sucker Punch was authentic and full of surprises, and they made sure the immersion works well.
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Like the developers, Kratos entered a new stage of his life, and the lessons he learned are beautifully written and shown in a masterpiece of narrative.
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I gave the acclaimed hack and slash roguelike a try, and it became one of the best game I've ever played.
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我見證了一段圓滿偶像生涯的結束,也有幸經驗了我所知最圓滿的偶像宅的退隱。
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In the final step of the annual blog refactoring, I introduced the usage of headless CMS.
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After the Webpack setup for this site, I also implemented server-side-rendering from scratch.
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"Immortal" 有數種含義,我藉由一則 league 的軼聞對其中一種含義得到更多理解。
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In this year's annual blog refactoring, I withdrew from using boilerplate build tools and configured Webpack myself.
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Research notes of implementing full-screen scroll animation.
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Season 10 was the most eventful league season for me, as I witnessed the rise and fall of a successful team as part of it.
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關於 Unity3D 內 raycast 的研究筆記。
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「如何面對失敗」是人生重要的課題之一,而 Celeste 以極為優秀的敘事結合遊戲玩法做出了漂亮的回答。
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Thanks to Clash, I got to have a taste of playing organized League of Legends, and it felt amazing.
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Frostpunk 是另一個以道德窘境逼迫玩家做出選擇為主體的作品,但當情況不再危急,道德也就不受挑戰了。
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RDR2 細火慢燉地讓玩家見證兩名牛仔的人生起伏,鮮有激情,更多無奈與身不由己。
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關於 Unity3D 物體移動,腳本執行順序以及 Hitbox 的筆記。