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  1. Phosphor

    You can play the demo and find out more at phosphor-game.com, or wishlist it on Steam.

  2. Onus

    Explore the language and its design at onus-lang.org.

  3. I find coding assistants compelling.

  4. This is part of a pair of articles on the impacts of agent driven development - you can read thoughts on the review process here.

  5. This is part of a pair of articles on the impacts of agent driven development - you can read thoughts on backlog here.

  6. Back in February I wrote a piece about the thing I loved changing.

  7. Exile

    You can play the game, and read all about how it works, at bbcexile.com.

  8. Building a believable computer opponent for a 4X strategy game is one of those problems that turns out to be bottomless.

  9. Source code available online here A claim that has gained traction lately is that Donald Trump’s posting patterns suggest “sundowning” — the late-day cognitive decline associated with dementia.

  10. Recently GitHub announced a change in pricing model for CoPilot which they’ve tried to wave away as not a price increase (because the list prices don’t move) but which really is as they are now charging for direct usage rather than per request.

  11. Annhexation

    You can find out more over at the projects website.

  12. The source code can be found on GitHub.

  13. Path Tracer

    The source code is on GitHub.

  14. Having built a raycaster for my Wolfenstein 3D recreation I wanted to take things to the next level and build a “simple” ray tracer.

  15. The leather jacket has no clothes.

  16. The full source code for the neural network and the interactive demonstrations can be found on GitHub.

  17. I asked Claude to recreate the classic 1986 game Thrust for me in the browser.

  18. Thrust

    You can play the game online.

  19. I wrote my first line of code in 1983.

  20. This morning I had a ChatGPT conversation that started about engagement metrics and ended up with a systematic destruction of my identity.

  21. Vektrix

    You can play the game online.

  22. You can play the game online.

  23. The source code for this can be found on GitHub here.

  24. 8-bit Console

    I’ve been itching to create some emulated 8-bit hardware for some time - not for an existing system but rather for my dream 8-bit system.

  25. About me

    I started programming on a BBC Model B as a kid — mostly for fun, mostly because it felt like a little world I could reshape.

  26. TS-Trek

    The game can be played online and you can find the source code on GitHub.

  27. 8-bit Golf

    You can download the app from the App Store.

  28. Graph Paper

    You can download the app from the App Store.

  29. VoxEd

    You can download the app from the App Store or view the “official” VoxEd store linked page here.

  30. SprEd: New selection tools

    In what is either a massive display of ego and hubris or something to be modestly proud about (you decide) I’m using my own Mac and iPad sprite editor SprEd to work on the textures and icons for my city builder.

  31. Things have been going quite smoothly so far and over the last couple of evenings I’ve added the ability to drag select ranges and create zones (though haven’t accounted for flats yet).

  32. As I mentioned in my last entry, and as anyone who has played a city builder will know, these kinds of games have a lot of UI in them.

  33. Actually maanged to get a decent amount of time in on personal projects this week.

  34. Elite: ECM and Energy Bomb

    More progress on the bite sized remainders of Elite - ECM and Energy Bomb now implemented.

  35. Elite: Thargoids

    Another bitty week as I’ve been coding for work and when I do so I find, inevitably, the amount of time I spend coding out of hours decreases.

  36. Elite: Missiles

    It was a bit of a stop / start week as I have a lot of actual work on at the moment.

  37. Elite: Lasers and loadouts

    Continuing to plug through my list of tasks to complete the game.

  38. Bit of work this mornign to optimise the asset loading.

  39. Been a bit of a spotty work for progress on fun projects due to being crazy busy at work.

  40. Cracked on with the landscape system over the weekend and got a nice SimCity 2000 / Transport Tycoon style isometric system up and running.

  41. As a brief introduction by next retro remake is based around SimCity which I’m calling Empire of Asphalt.

  42. Elite: To do

    I’m at that stage of the project where there are lots of little things left and so I’ve done what I usually do at this point which is to pop it on a Trello board.

  43. Elite: combat evolved

    Got the combat routines all wired up now with damage being handled properly, explosions etc.

  44. Ok.

  45. The oh so clever 2D solution for laser intersection doesn’t work I realised this evening.

  46. Elite: spawning tweaks

    I’d come across a very funny bug the other day - while testing the lasers and explosions I destroyed a space station and about the same time ships started to spawn at a rapid rate.

  47. Refining Explosions On looking at the explosions this morning I realised that the faces of the ship that I use to form the explosion didn’t start off in the correct position.

  48. I rattled through a load of stuff today, the brain was working well despite no sleep!

  49. Elite

    You can play the latest work in progress of the game online here and the source code is on GitHub.

  50. Wolfenstein 3D

    You can play the game online here.