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  1. Now that we know what an interrupt is (if not, look back at the previous section of this guide), we’re in a position to create an interrupt vector table and let the CPU know where to find it.

  2. Before we move on with our kernel development, we must talk about an important concept in operating systems: interrupts.

  3. It has been a while since there we any updates to this, the in-depth guide to toy operating system development!

  4. A few years ago I wrote a post about generating current-flow animations on map tiles from sparse vector data.

  5. You’re developing a back-end in PHP (Laravel, Lumen, or just freewheeling it) and you want it to send out email when users use your “forgot password” functionality.

  6. This trainer is on texture mapping.

  7. This trainer is on 3D hidden face removal and face sorting.

  8. This trainer is on assembler.

  9. This trainer is about reading PCX files, file packing, and putting everything into one executable file.

  10. This trainer is on a few demo effects (pixel morphs and static).

  11. Plasmas are a great way to wow your friends by their weird shapes and forms.