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Articole: 20
  1. The Performance Fix That Accidentally Solved Anti-Aliasing

    A few weeks ago I ran into a frustrating problem in the Untold Engine.

  2. I Wish I Added This to My Game Engine Sooner

    When I first started building the Untold Engine, I was obsessed with adding new features.

  3. I Promised Myself I'd Never Build Another Asset Format

    A few years ago, while working on the C++ version of the Untold Engine, I made a decision that came back to haunt me: I built my own asset format.

  4. AI Is Making Engineers Obsolete - It’s Not What You Think

    AI is getting very good at writing code.

  5. I Had To Stop Thinking Like A Graphics Engineer

    I spent years thinking that if the rendering was good enough, the engine would speak for itself.

  6. The Debugging Systems I Built for My Game Engine

    Building a game engine has completely changed the way I think about debugging software.

  7. The Hidden Cost of Building a Game Engine Editor (Why I Scaled Mine Back)

    Building a game engine taught me something unexpected: The hardest part isn’t always writing the renderer, implementing XR support, or optimizing performance.

  8. I Thought Unit Tests Would Slow Me Down… I Was Wrong

    When I started building the original C++ version of the Untold Engine back in 2013, I focused on building systems from scratch: Rendering Physics Collision Math libraries But there was one engineering practice I completely ignored: Unit Testing.

  9. I Thought SMAA Would Fix XR Shimmering

    I implemented SMAA in the Untold Engine hoping it would solve the shimmering and aliasing artifacts I was seeing in large XR scenes on the Apple Vision Pro.

  10. I Tried Rendering This Archviz Scene in Vision Pro… Then This Happened

    I tried rendering a full archviz bedroom scene on the Apple Vision Pro using the Untold Engine… and while the results looked immersive at first, I started noticing some strange XR rendering artifacts.

  11. Can the Untold Engine Stream a Virtual City on Vision Pro?

    This 3D cartoon city contains a large amount of geometry and assets — and today, I wanted to see if the Untold Engine could actually stream it into the Apple Vision Pro in real time.

  12. I Rendered an F1 Car in Real Life (Vision Pro) | Untold Engine

    I rendered an F1 car in real time inside Apple Vision Pro — powered by my custom Swift + Metal renderer, the Untold Engine.

  13. What It Took to Finally Stream Assets Remotely in the Untold Engine

    One of the features I wanted to add to the Untold Engine for a long time was remote asset streaming.

  14. Lessons Learned: When the Drawable Leaks Into Your Render Pipeline

    This week, while rendering scenes in Vision Pro using the Untold Engine, I realized that scenes were being rendered with the incorrect color space.

  15. Lessons Learned: Vision Pro, Large Scenes, and Threading

    This week I came across an unexpected issue.

  16. Lessons Learned While Adding Geometry Streaming

    This week I worked on adding Geometry Streaming to the engine and fixed a flickering issue that had been quietly annoying me for a while.

  17. Untold Engine Updates: LOD, Static Batching and More !!!

    Hey guys, It’s me again with a new update on the Untold Engine — this time focused on user experience and performance.

  18. Untold Engine Updates: Multi-Platform support and Camera Behaviors

    Hi guys, Me again with some updates on the status of the Untold Engine.

  19. Untold Engine Updates: Faster Scene Loading, SSAO improvements, CLI

    Hey guys, I’ve been working hard on improving the engine lately—both performance-wise and editor (user-experience) wise.

  20. Untold Engine is Growing Up

    I’ve been working on the Untold Engine for nearly 12 years.