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Yes, I redesigned my website again.
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"Fill-in-the-blank" became a staple on mystery and detective games in recent years.
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I know that the "third dimension" was a big step on videogames, but I still have a corner of my heart to keep loving 2D top-down games.
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Climbing was always a common verb on platformers, mostly as a goal or a challenge to be conquered.
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As a kid that actually used a lot of time on children 2000s MMO games, Neopets was a household name for a while.
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Some games need to show me something so hype can start growing — a screenshot, a cool GIF or maybe a trailer — but a privileged group of titles can make me excited just for telling me the concept.
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I shit talked about golf so many times in this blog already, but I cannot stop myself: with all the respect for players of the sport, I think golf is really boring.
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Although as an fully adult human I understand why exclusive games exist and how it still is and will always be a way of getting funding, I'm always sad when a title is behind a service or a platform, specially when it's not tied to a specific control sche…
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There's a lot of ways of discovering games nowadays.
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I love puzzle games, but not every puzzle game I like needs to be big and complex.
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It's hard to me to point out a favorite game development team, but a huge contender would be Simogo.
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Although I always say that mechanics and rules are the most important part of games to me (and it's true), I never forget the power of well-done aesthetics.
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When two similar things touch, they become a new one, probably bigger.
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Oh my God, I forgot how packed June was for gaming announcements!
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Oh my God, I forgot how packed June was for gaming announcements!
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I have a sweet spot in my heart for animals talking and doing crazy things (for an animal).
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If I had a nickel for every time I played an emotional game about climbing a mountain, I'd have three nickels.
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Every time I talk about bullet heaven games here, I always discuss a little about my favorite aspect of the genre: that sensation of rediscovering how much powerful you can be.
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People assumes sometimes that I'm a great word game player — just because I created a popular version of Wordle in Portuguese doesn't mean that I'm good at those challenges.
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"But, Gabriel, you are the most scared person that I know, how did you play AND LOVE a survival horror game?"
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If there's one question that humanity tries to answer since the beginning, it is "Can it run DOOM?".
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I'm a little ashamed to reveal this, but I had never played a Lucas Pope game until now.
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Bem Feito is one of those games that the less you know about it, the better your experience will be.
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I believe that not every puzzle game have to be that hard, and I mean sincerely.
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Experimental games are THE thing that excites me most in the entire industry.
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People can't show me a colorful abstract puzzle game and expect me to not go completely crazy wanting to play it.
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I have a strange relationship with pure arcade games.
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I don't think it's a surprise for anyone how much I love escape rooms.
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I never believed in "love at first sight", but I know how to recognize when an idea was made for me.
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I never believed in "love at first sight", but I know how to recognize when an idea was made for me.
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Among all aspects of fantasy magic, my favorite is probably alchemy.
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Yes, I like huge adventures, with a lot of systems and mechanics, and a deep story that will make me cry; there's some moments that all I want is to submerge in a big game and have fun.
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It's really fun when you start to follow the games from specific devs and see how they are improving with each new game.
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I wrote some weeks ago about how digital versions of board games can help to expand an already good experience now that the game can use the help of algorithms and computers.
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Puzzle design is way more complex and embracing than you might expect.
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I already talked how much video game preservation is important to me when I was talking about The Making of Karateka, the first volume in Digital Eclipse's Gold Master Series, a format of interactive documentaries about videogames and their stories.
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Both as a player and a designer, I truly believe that playing a board game physically is an irreplaceable experience.
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I can say that one of my guilty pleasures are idle/clicker games.
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Expectation can really change how you experience anything, including games.
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If you know your gaming history, you remember the Philips CD-i, a commercial failure so big that it is only remembered today because of some bad The Legend of Zelda games.
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Even though we use the name "platformers" for games in 2D and 3D, and they have a lot of common, it's easy to say those two categories are essentially different genres.
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Although I like the name "bullet heaven" for automatic survival shooters like Vampire Survivors, I understand that people prefer other denominations, like "horde survival" or simply "survivor-likes", and it's fine.
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If you look at any page of my blog, you can see how much I love puzzle games.
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It's fun how the internet deal with spoilers nowadays.
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I never really was a person of downloading demonstration versions of games to be sincere.
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I never really was a person of downloading demonstration versions of games to be sincere.
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Nostalgia is an important factor to understand the game industry nowadays.
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For a long time, 3D platformers were mostly perceived by the public through some icons from big companies, specially those that survived after the boom the genre had on the 90s.
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I've always had a soft spot for small stories about children things.
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Simulators weren't exactly my favorite genre, but, in recent years, some of them surprised me.