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Articole: 10
  1. OMBRE Dev-Blog Year 3

    It's November, which means it is time for another year long recap of the development of my own game engine.

  2. Refracting pixels

    What started this article is that I wanted to support refraction in my realtime game engine (which you can learn more about here).

  3. OMBRE Dev-Blog Year 2

    I have been working on my own game engine for a while now and since today is November 5 (the anniversary date of my engine), it means it is time to post a new yearly recap.

  4. Breakdown: Syndicate (2012)

    Syndicate is a little guilty pleasure of mine.

  5. OMBRE Dev-Blog Year 1

    In 2022 I finally decided to build my own engine.

  6. I wanted to see if I could modify the unreal engine bloom effect following my article on making custom lens-flare.

  7. This article shows how to modify the default Unreal Engine lens-flare post-process, from code to shaders.

  8. If you are a user of UE4, especially recent versions, you may have stumbled upon an issue regarding its lens-flare post-process: you cannot tweak the flare colors properly and they have no effect.

  9. I spent quite a bit of time working with Render Targets in Unreal Engine 4.

  10. In this article I cover how to create Portals in Unreal Engine 4.