Înapoi la articole →

Cel mai recent articol

Ultima verificare

Urmăritori 0 urmăritori
Articole: 31
  1. Mothership Month 2026

    Mothership Month is coming November 1 - November 30, back to our regularly scheduled time slot.

  2. Treasure Encumbrance Matrix

    Here’s a structure for planning out your treasure.

  3. Talking to the Dungeon

    Prepping dungeons is hard and while I’ve read a lot of great modules, I never seem to remember what I loved about them other than the vibe.

  4. Writing Rooms in Pairs

    When you’re working on a key for a dungeon or other location, it can be difficult to come up with all the concepts you need to round the place out.

  5. Why We Did Mothership Month

    Boy, what a month.

  6. Stretch Goals Are Haggling

    One of the biggest complaints new creators have is that they hate dealing with stretch goals. it’s a common customer complaint too, because if you do stretch goals wrong (you are), you’ll overburden your project and put yourself behind schedule, over budg…

  7. The Insufficiency of Language

    Last week my church hosted a reading by the poet Kaveh Akbar at TCU.

  8. The Bottom Line

    Here’s how you want to set your margins on your game to make sure it’s profitable.

  9. Add It to the Key

    I Cast Light!

  10. Environmental Horror Design

    When it comes to encounter design in horror games I think about this image a lot.

  11. High Level Shortcuts

    I’m obsessed with two things in dnd: giant campaign spanning megadungeons and vast wildernesses to journey through.

  12. Prep Isn’t Play

    There are lots of similarities between the note taking/productivity communities and the rpg hobby.

  13. Megadungeons Are Anti-Product

    This is a 400+ room mega-dungeon with multiple levels and sub-levels, built around a direct goal: retrieve the SKOROS ORB, the mysterious artifact used by the evil wizard ILLITH VARN to wage war upon the KINGDOM OF OROSTRANTHY.

  14. Dragons Are the Encounter

    Thinking more about The Underclock and how it fits sort of my ideal dnd game as more of a countdown.

  15. Hex Map Encounter Levels

    Maybe there’s something to having a base encounter HD for certain hex areas. 1/3/5/7 seems about right.

  16. My Favorite Problems

    Read this interesting post on the author’s “12 favorite problems,” which is a callback to something physicist Richard Feynman talked about.

  17. Listening to the interview with Luke Gearing on Into the Megadungeon and a couple things jumped out at me that I hadn’t really considered before.

  18. I wrote up a thread recently about safety tools in ttRPGs/mothership, but I wanted to archive it here for future reference and expand on it a little bit.

  19. Getting Rid of Dogfights

    I wrote about this a little on twitter the other day, but we’re changing the way we do ship combat in Mothership.

  20. “These rules are as complete as possible within the limitations imposed by the space of three booklets.” – Dungeons & Dragons (1974), “Introduction” “Players, players, and more players — that’s what comprises the D&D phenomenon.

  21. For awhile now, I’ve wanted to talk to James Maliszewski of Grognardia fame of his experience playing and running a seven year campaign of Empire of the Petal Throne.

  22. What I’m Working on

    A lots going on in the Motherverse.

  23. Violent Encounters

    One the easiest traps to fall into as a new referee in tabletop rpgs is to treat violence the same as video games do.

  24. Leveling Down

    I don’t think Mothership needs levels anymore.

  25. Heating up

    Last night Gen Con Online held the 2020 Annual ENnie awards.

  26. We had session 07 of our Gradient Descent Playtest a couple weeks ago and it didn’t go so great.

  27. Learning to Crawl

    So you might have heard that last week we released Dissident Whispers, an anthology of 58 original rpg adventures in support of Black Lives Matter, and more specifically to raise money for Bail Funds.

  28. We had a two player game tonight for our sixth session of Gradient Descent.

  29. Five sessions into our Gradient Descent playtest as of yesterday, and the team is recovering from a near TPK last session with some fresh blood.

  30. Had our fourth session of our Gradient Descent playtest last week, and this one nearly ended everything.

  31. Back in the Deep with my players for session 2 of our Gradient Descent playthrough.