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Articole: 30
  1. Leash

    life is full of distractions.

  2. Unthinkable

    This book is a travel guide.

  3. STARK

    of children and families is complex and often shaped by uncertainty.

  4. SPIELEND

    Wouldn't it be great if we could maintain the connectedness with our loved ones through game nights?

  5. Krickelkrackel

    many people shy away from: they fear being wrong about the meaning behind a piece.

  6. To go or not to go?

    for everyone.

  7. Life-Death Interfaces

    our students set out to design new ways of preparing for one’s own death, of remembering loved ones and of joining others in grief.

  8. ZEIT

    But that shouldn’t have to mean becoming lonely.

  9. Creactivities

    what makes us human.

  10. Participation, visualized.

    when it comes to local initiatives?

  11. Perspectives in Play

    While studying complex systems is often daunting, discovering them via a game is something else entirely, encouraging role play, exploration and even changing points of view.

  12. Feeling Scarcity

    surround us are equipped with increasing computational power, a capacity increasingly described as »artificial intelligence.« What if such an intelligence could also entail the ability to anticipate future situations – and fear them?

  13. Human-God Interfaces

    Catholic rituals provide interesting approaches for making the intangible tangible.

  14. aicracy

    of our Industrial Design students at the University of Wuppertal — Piet Becker, Alexander Görts, David Hrlic, David von Netzer and Christopher J.

  15. Escape Team

    and having a good time with friends don't have to be at odds.

  16. Data Experience

    be transformed into an experience?

  17. artificial intelligence change the creative process?

  18. DataTouch

    a new approach to delivering presentations: no clicker, no slides.

  19. investigated the concept of embodiment in the field of Human-Computer Interaction (HCI) via the concept of Research Through Design (RTD).

  20. Animate Mobiles

    interact with technology that can communicate body language?

  21. use eating-related metaphors for information consumption: information diet, eye candy, news feed.

  22. Gyroscopic Mobiles

    can be a great way to produce haptic output from mobile phones.

  23. Intimate Mobiles

    phone calls for one of two reasons.

  24. Reflective Haptics

    with touch screens, yet feel so little.

  25. Shape-Changing Mobiles

    are very good at feeling the shape of the things they hold.

  26. Weight-Shifting Mobiles

    augments digital content with the physical sensation of a responsive, tactile display.

  27. Ambient Life

    explored the possibilities of giving mobile phones lifelike qualities: breathing and pulsating, for example.

  28. Tactful Calling

    phone call is alike.

  29. sound surprising, but new perspectives can be gained through closed eyes.

  30. Dynamic Knobs

    should feel different than taking a picture, even if we press the same button on our phone to do both.