Creează un cont pentru a te abona la acest blog și a-i urmări articolele pe pagina Lectură.
-
Articol fără titlu
For the last 5-6 years there hasn’t been much work on Carp, neither by me, nor the community.
-
Articol fără titlu
Artwork for the prototype, by Simon Jannerland.
-
Articol fără titlu
For the last six years or so, I’ve been the maintainer of the Meetup group “Halmstad Functional Programming”.
-
Articol fără titlu
I’m very happy to announce that I, together with miniature landscape builder Erik Fälth, and comic book artist & illustrator Olof Hjalmar, have received funding from the Region of Halland to develop a tabletop miniatures game about “Slaget vid Nissan” / “…
-
Articol fără titlu
The woodcut ‘Raikō shitennō to tsuchigumo’ by Utagawa Kuninaga.
-
Articol fără titlu
Manahex is a digital card & board game for 2 to 4 players.
-
Articol fără titlu
Manahex is out on Steam — yay!
-
Articol fără titlu
Today I’m happy to announce my upcoming game, Manahex.
-
Articol fără titlu
Mjuk Vass is my solo music project that has evolved organically in the last couple of years.
-
Articol fără titlu
Given the state of Twitter / X, I created a Mastodon account: @e_svedang See you on the other side!
-
Articol fără titlu
Dear friends, It is with great pleasure that I’m announcing my return to full-time indie game development.
-
Articol fără titlu
The 10:th of September 2021 my second child was born!
-
Articol fără titlu
After releasing Else Heart.Break() in 2015 I’ve been busy with lots of projects, like a programming language, various board games, and a whole bunch of unreleased prototypes.
-
Articol fără titlu
This was a piece of commisioned work for the University Museum of Bergen (Norway), in collaboration with exhibition designer Adam Bartley.
-
Articol fără titlu
You’re now visiting my new website!
-
Articol fără titlu
The 13:th of February 2018 I became a father!
-
Articol fără titlu
In the fall of 2018 I participated in a course called “Pedagogical Game Design”.
-
Articol fără titlu
Born out of frustration with current tools for digital game making — and a love for the Lisp family of languages — I invented Carp.
-
Articol fără titlu
An Ikaruga-inspired space shooter made together with Ossian Borén during the Banana Jam 2017.
-
Articol fără titlu
A two-player platform brawler where you try to shoot the other dude with your gun.
-
Articol fără titlu
Hotrod is a very small software library for live reloading of code in C.
-
Articol fără titlu
My big interest in board games and their history inspired me to run a study circle on the topic.
-
Articol fără titlu
After studying ancient board games during the fall of 2016, I felt inspired to create this game.
-
Articol fără titlu
This game was co-designed with Ossian Borén.
-
Articol fără titlu
Stomp is a prototype I made based on the idea of a card game played in real-time, removing the need to wait for your opponent to make their move.
-
Articol fără titlu
Perdure is my take on how to play Magic the Gathering (or Hearthstone) with a normal deck of cards, nothing else needed.
-
Articol fără titlu
Made together with Niklas Åkerblad (art, music, animation), Tobias Sjögren (art), Oscar Rydelius (sound) and Johannes Gotlén (programming).
-
Articol fără titlu
The Advent of 2014 I challenged myself to make one piece of art everyday, posting it to an advent calendar.
-
Articol fără titlu
A lot of my programming work is open source and can be found at github.com/eriksvedang.
-
Articol fără titlu
This is a repost of an article I wrote on my old blog (the original has a lot of nice comments).
-
Articol fără titlu
Dmrsion is a game about fluctuating dimensions of time and space, represented by pieces of art throughout history.
-
Articol fără titlu
Initially designed by me as a board game in the spring of 2011, later to be digitized by Johannes Gotlén (programming), Niklas Åkerblad (art), Oscar Rydelius (sound), and me (programming and design).
-
Articol fără titlu
The colorful and party-inclined cousin of Shot Shot Shoot.
-
Articol fără titlu
Shot Shot Shoot was designed when the first iPad came out.
-
Articol fără titlu
A watercolour space exploration game made together with Niklas Åkerblad.
-
Articol fără titlu
This article was first published by Gamasutra in 2010.
-
Articol fără titlu
Slice & Dice is a minimalistic card game designed by me (in 2010) with illustrations by Nicolai Troshinsky.
-
Articol fără titlu
Blueberry Garden is an experimental game about curiosity and exploration.
-
Articol fără titlu
No More Sweden was a gathering of independent game developers from the whole world meeting up somewhere in Sweden, making games and partying for a weekend.
-
Articol fără titlu
My old blog posts are still available here: https://eriksvedang.wordpress.com
-
Articol fără titlu
I was born in Uppsala (Sweden) but grew up on the countryside in the tiny village Haberga.
-
Articol fără titlu
This essay contains some recommendations for where to surf on the internet.
-
Articol fără titlu
Here’s a list with some of the places where my work has been exhibited: Mediateca Expandica, Madrid, Spain (2009) Art Center Nabi, A.L.I.C.E. museum, Seoul, South Korea (2009) FILE Games, Sao Paulo, Brazil (2010) Mansedanse Play!
-
Articol fără titlu
I really enjoy giving lectures, talks and workshops.
-
Articol fără titlu
E-mail erik.svedang@gmail.com Phone +46 (0)73 - 75 66 716 Social Media Bluesky: @eriksvedang.com Discord Server Secret Supermarket Steam Developer Page store.steampowered.com/developer/eriksvedang/ Board Game Geek Designer Page