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  1. Articol fără titlu

    For the last 5-6 years there hasn’t been much work on Carp, neither by me, nor the community.

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    Artwork for the prototype, by Simon Jannerland.

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    For the last six years or so, I’ve been the maintainer of the Meetup group “Halmstad Functional Programming”.

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    I’m very happy to announce that I, together with miniature landscape builder Erik Fälth, and comic book artist & illustrator Olof Hjalmar, have received funding from the Region of Halland to develop a tabletop miniatures game about “Slaget vid Nissan” / “…

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    The woodcut ‘Raikō shitennō to tsuchigumo’ by Utagawa Kuninaga.

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    Manahex is a digital card & board game for 2 to 4 players.

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    Manahex is out on Steam — yay!

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    Today I’m happy to announce my upcoming game, Manahex.

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    Mjuk Vass is my solo music project that has evolved organically in the last couple of years.

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    Given the state of Twitter / X, I created a Mastodon account: @e_svedang See you on the other side!

  11. Articol fără titlu

    Dear friends, It is with great pleasure that I’m announcing my return to full-time indie game development.

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    The 10:th of September 2021 my second child was born!

  13. Articol fără titlu

    After releasing Else Heart.Break() in 2015 I’ve been busy with lots of projects, like a programming language, various board games, and a whole bunch of unreleased prototypes.

  14. Articol fără titlu

    This was a piece of commisioned work for the University Museum of Bergen (Norway), in collaboration with exhibition designer Adam Bartley.

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    You’re now visiting my new website!

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    The 13:th of February 2018 I became a father!

  17. Articol fără titlu

    In the fall of 2018 I participated in a course called “Pedagogical Game Design”.

  18. Articol fără titlu

    Born out of frustration with current tools for digital game making — and a love for the Lisp family of languages — I invented Carp.

  19. Articol fără titlu

    An Ikaruga-inspired space shooter made together with Ossian Borén during the Banana Jam 2017.

  20. Articol fără titlu

    A two-player platform brawler where you try to shoot the other dude with your gun.

  21. Articol fără titlu

    Hotrod is a very small software library for live reloading of code in C.

  22. Articol fără titlu

    My big interest in board games and their history inspired me to run a study circle on the topic.

  23. Articol fără titlu

    After studying ancient board games during the fall of 2016, I felt inspired to create this game.

  24. Articol fără titlu

    This game was co-designed with Ossian Borén.

  25. Articol fără titlu

    Stomp is a prototype I made based on the idea of a card game played in real-time, removing the need to wait for your opponent to make their move.

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    Perdure is my take on how to play Magic the Gathering (or Hearthstone) with a normal deck of cards, nothing else needed.

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    Made together with Niklas Åkerblad (art, music, animation), Tobias Sjögren (art), Oscar Rydelius (sound) and Johannes Gotlén (programming).

  28. Articol fără titlu

    The Advent of 2014 I challenged myself to make one piece of art everyday, posting it to an advent calendar.

  29. Articol fără titlu

    A lot of my programming work is open source and can be found at github.com/eriksvedang.

  30. Articol fără titlu

    This is a repost of an article I wrote on my old blog (the original has a lot of nice comments).

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    Dmrsion is a game about fluctuating dimensions of time and space, represented by pieces of art throughout history.

  32. Articol fără titlu

    Initially designed by me as a board game in the spring of 2011, later to be digitized by Johannes Gotlén (programming), Niklas Åkerblad (art), Oscar Rydelius (sound), and me (programming and design).

  33. Articol fără titlu

    The colorful and party-inclined cousin of Shot Shot Shoot.

  34. Articol fără titlu

    Shot Shot Shoot was designed when the first iPad came out.

  35. Articol fără titlu

    A watercolour space exploration game made together with Niklas Åkerblad.

  36. Articol fără titlu

    This article was first published by Gamasutra in 2010.

  37. Articol fără titlu

    Slice & Dice is a minimalistic card game designed by me (in 2010) with illustrations by Nicolai Troshinsky.

  38. Articol fără titlu

    Blueberry Garden is an experimental game about curiosity and exploration.

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    No More Sweden was a gathering of independent game developers from the whole world meeting up somewhere in Sweden, making games and partying for a weekend.

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    My old blog posts are still available here: https://eriksvedang.wordpress.com

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    I was born in Uppsala (Sweden) but grew up on the countryside in the tiny village Haberga.

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    This essay contains some recommendations for where to surf on the internet.

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    Here’s a list with some of the places where my work has been exhibited: Mediateca Expandica, Madrid, Spain (2009) Art Center Nabi, A.L.I.C.E. museum, Seoul, South Korea (2009) FILE Games, Sao Paulo, Brazil (2010) Mansedanse Play!

  44. Articol fără titlu

    I really enjoy giving lectures, talks and workshops.

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    E-mail erik.svedang@gmail.com Phone +46 (0)73 - 75 66 716 Social Media Bluesky: @eriksvedang.com Discord Server Secret Supermarket Steam Developer Page store.steampowered.com/developer/eriksvedang/ Board Game Geek Designer Page