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I talk about Godbound a lot (free version available here, and the deluxe version available here; free version is complete and has everything you need, the deluxe version just has extra content, it's basically an included splatbook).
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Sing, O Muse, of the wars between the stars.
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From the widest gully to the deepest trench, holes define who we are and where we are going.
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Depending on who you ask, metagaming can vary between 'the reason we play' and 'cheating, get out'.
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This is the nodecrawl post.
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As part of my current exploration in PF2E, I'm collecting a set of houserules that I would use which I am currently calling PathfindOSR.
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Indie RPG creators love community copies.
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...or at least their names.
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This post is a compilation of some threads that I wrote on twitter about game design a few years ago.
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Many RPGs these days use a universal resolution system that covers all parts of the game.
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Solo boss encounters are a common thing that people want to do in D&D-likes, but the way the system is set up, they don't really work unless you mess with it.
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Today I had a thought and had to write it down, so here we are.
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As is eternal, there is discussion about RPG design theories, what is a rule, what is the purpose of a rule, etc.
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Thoughts on an initiative system, to be used with any game that uses initiative.
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I plan to use a bunch of jargon in this post.
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It turns out I can just post whatever I want here and no one can stop me.
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Diegetic Character Advancement This post is an overview of different types and methods of diegetic character advancement.
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This was originally posted elsewhere but is being reposted here to pretend that content exists.