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  1. Ten Commandments for Godbound

    I talk about Godbound a lot (free version available here, and the deluxe version available here; free version is complete and has everything you need, the deluxe version just has extra content, it's basically an included splatbook).

  2. Appendix N: Epic Duels

    Sing, O Muse, of the wars between the stars.

  3. Holes of the Systemic Variety

    From the widest gully to the deepest trench, holes define who we are and where we are going.

  4. On Metagaming

    Depending on who you ask, metagaming can vary between 'the reason we play' and 'cheating, get out'.

  5. The Nodecrawl Post

    This is the nodecrawl post.

  6. Paths of Heroism (PF2E Proof of Concept)

    As part of my current exploration in PF2E, I'm collecting a set of houserules that I would use which I am currently calling PathfindOSR.

  7. Community Copies on OBS Sites

    Indie RPG creators love community copies.

  8. Random Historical Events

    ...or at least their names.

  9. Design Threads, Compiled

    This post is a compilation of some threads that I wrote on twitter about game design a few years ago.

  10. In Defense of Subsystems

    Many RPGs these days use a universal resolution system that covers all parts of the game.

  11. Solo Boss Encounters in D&D-Like TTRPGs

    Solo boss encounters are a common thing that people want to do in D&D-likes, but the way the system is set up, they don't really work unless you mess with it.

  12. Rules Fragment: Nightfall Tactics

    Today I had a thought and had to write it down, so here we are.

  13. A Rule Is An Answer

    As is eternal, there is discussion about RPG design theories, what is a rule, what is the purpose of a rule, etc.

  14. Seize the Initiative

    Thoughts on an initiative system, to be used with any game that uses initiative.

  15. E6 in PF2

    I plan to use a bunch of jargon in this post.

  16. D&D-Like Ability Scores

    It turns out I can just post whatever I want here and no one can stop me.

  17. Diegetic Character Advancement

    Diegetic Character Advancement This post is an overview of different types and methods of diegetic character advancement.

  18. Ten Rules of RPG Design

    This was originally posted elsewhere but is being reposted here to pretend that content exists.