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Articole: 10
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I like Devil May Cry a lot.
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Let me try something here.
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The history of tabletop gaming includes a constant tension between rules and narrative.
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It’s Four Job Fiesta week.
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…seven years?
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I’ve compiled the entire inflicted class into one convenient, excellently-formatted document.
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I’ve expressed a lot of love for “here are X options; pick Y of them” features.
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Yet again, feature names are proving to be the bane of my existence.
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The features in the last post don’t have a lot of points of divergence.
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The main problem I’m having in designing a class around monsters is deciding what features the class should have.