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When I wrote about field sense at first, I said: To have good field sense, you need to know the other players' games and their scope of awareness.
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You can have a reasonable product strategy that is effectively useless, without strategic traction.
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If you are a wayward hiker and take a dead-end fork, at some point, you'll recognize you've made a mistake.
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A considerable lot of bad product work is perpetrated in the name of grand strategy and executive strategic priority.
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When you approach a piece of product work, how do you tell if it's good?
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There's only one entry point to strategic play: it's the move you are playing right now.
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Grand strategy is alluring: I worked with a VP of Product handing out copies of Roger Martin's Playing to Win even as the team was moving in a poor direction.
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As you enter a game inside the organization, trying to make sense of it and figure out where to play next, you need to understand its context (last week: wide angle view) and the structure of the playing field.
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To speak about problems and players whose actions seem inscrutable, you need to take the wide angle view.
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You play the product game with other players.
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If you are a in a product organization and leading a team, a project, a program, or a division, you are playing the product game.
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The aim of playing the background is changing others' options for action — and eventually, but indirectly, behavior — by adding, removing, or adapting the structural centers that constitute their view of the situation.
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In a prior edition I wrote about those maddening and logic-defying situations where: It’s obvious that the work or the approach to doing it is misguided, untenable, or actively failing.
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The more you work with different people and teams and organizations, the more you realize that there is a difficult and less-discussable layer of problems that lie behind the hard parts of the work.
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I'm trying to get a handle on the hard and evergreen problems in product work — the ones that will always emerge and grow, so long as there is growth and change.