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I wrote back in late 2024 about the open source philosophy of p5.js: it aims to not just be a tool you use, but a tool you feel empowered to help shape and maintain, and a community to help you do so.
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My last animation was created entirely with p5.js visuals, but edited together in an environment with both an IDE and a timeline.
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I think there are some lessons to be learned by looking at our culture of code through the lens of maintenance.
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A library for p5.strands for creating environment lights using angular signed distance functions.
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We're at a really challenging but interesting time for graphics where the technology is capable of so much more, but that adds a lot of complexity, so now the pedagogical side has to catch up. p5.strands hopes to provide scaffolding to take you from p5's…
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Happy Marchintosh!
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Today's Genuary prompt included the word evolution, so rather than programming an evolutionary algorithm, I've chosen to evolve a sketch manually by implementing it in a number of frameworks in the Processing family.
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We recently put up a release candidate build of p5.js 2.2 which adds a WebGPU mode!
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2025 marks 10 years since my first Real Job programming.
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AI is changing how contributors and maintainers interact.
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Stretching a font generally doesn't look very good.