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It’s nice when people ask to interview you.
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Across artforms, the norms of narrative design are soaking in ideas that hold up a monoculture and deny the personal.
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Here are the slides and my speech for the opening keynote I gave at SERIAS in Salvador, Brazil, on the 2nd July, 2019.
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An exploration of some of the ways we can make mechanics, with some thoughts about their relationship with complicit design (upholding oppressive systems and destroying the planet).
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A month ago I did a quick Twitter post about a couple of situations in which repeating testing with the same players is helpful.
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A few weeks ago, Lance and I sent an announcement to our Forward Slash Alumni.
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Today, a colleague tweeted out a call for examples of good onboarding experiences in games.
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“Any human power can be resisted and changed by human beings.
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One of the most important gifts I have given to myself is the “My Reality Test”.
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I have spent all my life up until this point working towards living my calling.