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My before-and-after iPhone camera app Repro has been updated to version 1.2.
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You will not believe this...
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As a little diversion from working on Superforce, I added an interactive GUI editor to NLEngine.
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Some shortcuts for testing and debugging Superforce: Die Win Slow down time Collision detection overlay Wouldn't it be great to have #2 and #3 in real life?
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Devastro had a built-in level editor and it was the best thing ever.
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As time goes on, I try to keep my development tools up to date.
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I had a promising game prototype for about two years.
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I have a working build of Superforce running on Mac OS X.
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Superforce is a one man project.
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As I wrote in my previous post, I’m using C++ to write Superforce.
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My previous games used Java and LWJGL but I decided to make a big change and leave Java behind.
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Hello, it's time to announce my next game.
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After a long time I’m releasing a small update for Type Raiders.
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After a long time I’m releasing a small update for Devastro.
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Devastro and Type Raiders are now completely free.
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My before-and-after iPhone camera app Repro has been updated to version 1.1.
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Another piece of C++ code I wrote recently: a C++ wrapper for SQLite.
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Don’t ask me why, but I needed a simple HTML template library for C++.
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Six years and 2½ games later, this is what I'm using now for game development: Hardware iMac 21.5inch 2011 model with 32GB RAM iPod touch 4th generation iPhone 3GS Software Xcode Adobe Photoshop Pixelmator Git Libraries C++ STL RapidXML Sarah Thompson's S…
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Today I'm releasing a small iOS application called Repro.
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I got tired of the constant Tumblr outages and keeping a Django site up and running seemed like too much work, so I made Tempo.
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To try out pygame, I wrote a simple editor in it.
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Here’s a simple C++ class for loading tile map data from TMX files produced by the Tiled map editor.
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Java had the potential to be a very good platform for game development.
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I got a little curious to see what libraries other indie games were using.
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Programming’s dirtiest little secret by Steve Yegge We are typists first, programmers second by Jeff Atwood Have keyboard, will program by Jeff Atwood Clean your keyboard in the dishwasher at Boing Boing Mac OS X keyboard shortcuts at Apple.com Windows ke…
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My definition: "Using the keyboard without looking at the keys and using all or most of your fingers."
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It is my great pleasure to announce that I have just finished and released my new game, Type Raiders.
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Something went very wrong with the positioning of windows and doors in buildings.
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Made a simple editing tool for creating new saucer animations.
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Adding flying saucers to Type Raiders has proven to be quite difficult.
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My favourite keyboard, the flat Logitech UltraX Premium, had been giving me trouble.
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Today I got a little sidetracked by cars.
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So you want to add an undo/redo system to your program?
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This post is in Czech.
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Devastro is being released in Russia!
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After some technical difficulties cattleshow.net is back up and running.
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Indie game developers might find this useful.
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When preparing the graphics for an OpenGL or Direct3D game it’s generally a good idea to pack all images into larger textures instead of creating hundreds or even thousands of small ones.
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Devastro has just gone through a major overhaul.
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Just finished the AI for the new aliens!
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People have had countless arguments whether games are art or not.
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I decided to do some extra work on Devastro.
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What’s a postmortem?
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Here is a list of development tools I’m using at the moment.
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When I started working on Devastro I thought I could create most of the data in external editors and by hand.