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  1. Repro app updated to 1.2

    My before-and-after iPhone camera app Repro has been updated to version 1.2.

  2. Superforce for iPhone released

    You will not believe this...

  3. GUI editor

    As a little diversion from working on Superforce, I added an interactive GUI editor to NLEngine.

  4. Debug buttons

    Some shortcuts for testing and debugging Superforce: Die Win Slow down time Collision detection overlay Wouldn't it be great to have #2 and #3 in real life?

  5. Level editor

    Devastro had a built-in level editor and it was the best thing ever.

  6. Development tools 2014

    As time goes on, I try to keep my development tools up to date.

  7. 1 day workweek

    I had a promising game prototype for about two years.

  8. Superforce for Mac? Not really...

    I have a working build of Superforce running on Mac OS X.

  9. Superforce details

    Superforce is a one man project.

  10. NLEngine

    As I wrote in my previous post, I’m using C++ to write Superforce.

  11. From Java to C++

    My previous games used Java and LWJGL but I decided to make a big change and leave Java behind.

  12. Superforce

    Hello, it's time to announce my next game.

  13. Type Raiders updated to 1.1

    After a long time I’m releasing a small update for Type Raiders.

  14. Devastro updated to 1.9

    After a long time I’m releasing a small update for Devastro.

  15. Devastro and Type Raiders now free

    Devastro and Type Raiders are now completely free.

  16. Repro app updated to 1.1

    My before-and-after iPhone camera app Repro has been updated to version 1.1.

  17. Another piece of C++ code I wrote recently: a C++ wrapper for SQLite.

  18. Don’t ask me why, but I needed a simple HTML template library for C++.

  19. Development tools 2012

    Six years and 2½ games later, this is what I'm using now for game development: Hardware iMac 21.5inch 2011 model with 32GB RAM iPod touch 4th generation iPhone 3GS Software Xcode Adobe Photoshop Pixelmator Git Libraries C++ STL RapidXML Sarah Thompson's S…

  20. Out now: Repro camera app for iPhone

    Today I'm releasing a small iOS application called Repro.

  21. Tempo, a PHP static site generator

    I got tired of the constant Tumblr outages and keeping a Django site up and running seemed like too much work, so I made Tempo.

  22. Simple tilemap collision mask editor

    To try out pygame, I wrote a simple editor in it.

  23. Simple TMX tilemap parser

    Here’s a simple C++ class for loading tile map data from TMX files produced by the Tiled map editor.

  24. Java game development

    Java had the potential to be a very good platform for game development.

  25. A curious neighbour

    I got a little curious to see what libraries other indie games were using.

  26. Programming’s dirtiest little secret by Steve Yegge We are typists first, programmers second by Jeff Atwood Have keyboard, will program by Jeff Atwood Clean your keyboard in the dishwasher at Boing Boing Mac OS X keyboard shortcuts at Apple.com Windows ke…

  27. What is touch typing?

    My definition: "Using the keyboard without looking at the keys and using all or most of your fingers."

  28. Type Raiders released

    It is my great pleasure to announce that I have just finished and released my new game, Type Raiders.

  29. Games are art, pt. 2

    Something went very wrong with the positioning of windows and doors in buildings.

  30. Alien aircraft authoring

    Made a simple editing tool for creating new saucer animations.

  31. Various dishes, esp. saucers

    Adding flying saucers to Type Raiders has proven to be quite difficult.

  32. Washing a keyboard

    My favourite keyboard, the flat Logitech UltraX Premium, had been giving me trouble.

  33. Bye-bye Baby! Hello 70 points!

    Today I got a little sidetracked by cars.

  34. Simple undo/redo system for C#

    So you want to add an undo/redo system to your program?

  35. Český jazyk

    This post is in Czech.

  36. From Russia with love

    Devastro is being released in Russia!

  37. Cattle Show back again

    After some technical difficulties cattleshow.net is back up and running.

  38. Config survey summary

    Indie game developers might find this useful.

  39. Packing textures

    When preparing the graphics for an OpenGL or Direct3D game it’s generally a good idea to pack all images into larger textures instead of creating hundreds or even thousands of small ones.

  40. Devastro updated!

    Devastro has just gone through a major overhaul.

  41. Devastro updates, part II

    Just finished the AI for the new aliens!

  42. This is art

    People have had countless arguments whether games are art or not.

  43. Devastro updates, part I

    I decided to do some extra work on Devastro.

  44. Devastro project postmortem

    What’s a postmortem?

  45. Development tools

    Here is a list of development tools I’m using at the moment.

  46. Built-in level editor

    When I started working on Devastro I thought I could create most of the data in external editors and by hand.