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Recently I’ve been looking at Mesh Welding algorithms.
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I found a cool Voronoi variant that gives a nice fractal boundaries to each Voronoi cell, that is very efficient to compute.
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Say you’ve written a little procedural generation program.
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The dihedral group is the mathematical formalism behind all the rotations and reflections of a regular polygon.
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I’m fed up of hearing about how LLMs are next token predictors, and therefore they <cannot do some task> <aren’t really doing cognition> <are just guessing>.
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Earth, proudly twinned with Rigel, went the joke.
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I got interested in logarithmic spirals recently after learning of the connection between periodic grids and the complex exponential transform.
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I’ve been wrestling with the balance between vibe coding and high touch manual coding these days.
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Previously, we looked at how to sample points randomly at a given density across an infinite plane.
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I’ve added an article on handling infinite sized procedural generation to the Sylves documentation.