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  1. i really need to get video uploading working on my blaaaawg

  2. lol !

  3. ok sweet so im raytracing through the world terrain chunks (which do merged LOD for far away stuff) as well as the art objecst at the same time. this hurts my brain, luckily cursor and gemini are doing the work.

  4. Well fuck me that worked. !

  5. lol !

  6. ok - im working on the `Art` class at the moment. load a texture - sample it onto a 8x8x1 voxel field - then add it to the raymarcher and beep boop we have NFTs back in the world. !

  7. it must be time to walk to the pub for a beer (checks clock) ffs its 9am.

  8. it's quite surreal seeing the american might of F35s and insane HTPB interceptors steered by massive phased arrays being defeated by a fleet of zongsheng rotax knockoffs.

  9. Rah!

  10. Not gonna lie i'm falling back in love with voxels real fast. !

  11. man this looks great with palette lookup. i think the VoxelData#splat command got the source and target confused (or the x and z are reversed, might be that). !

  12. well i didnt want to do this but im gonna have to write the palette loading code from the old voxel fields to the new one fml

  13. holy shit this iranian propaganda goes hard. !

  14. Been thinking about how to bring art over to the new fully-voxel (all voxel all the time) world. !

  15. `AnalMan` !

  16. oh hai there origin city. !

  17. x/y/z -> r/g/b colors.

  18. Far out bro thats tu meke. !

  19. implemented a sparse voxel object format: 1. header (32 bytes): * `0x4D454B45` (magic "MEKE") * world dimensions ($w, h, d$) * directory dimensions ($dw, dh, dd$) * brick pool count 2. directory (page table): * a 3d array of `uint32` indices. * maps chunks

  20. load rejects bad magic !

  21. Also - the new voxels engine is 20cm blocks.

  22. it's swizzling time!

  23. It's 5am.

  24. lol the bugs on top of bugs in the face rendering is amazing - but i love it!

  25. Last images of origin city for the day: !

  26. This is my favorite one. !

  27. Some epic AO bugs. !

  28. !

  29. I hacked origin city to load in this GPU raymarcher. !

  30. Tomorrow job (hopefully) is to work out how to import this beauty into the new engine: !

  31. Temporal as fuck. !

  32. Gonna stop there. !

  33. Got origin city sort of kind of rendering real good in webgpu with raymarching. !

  34. A city of cubes. !

  35. Woah thats a lot of voxels. !

  36. I love the design of this site: https://lospec.com/palette-list/edg77 !

  37. Trying to port the acceleration structure to a clipmap. !

  38. Vibe coding is a vibe. !

  39. writing a webgpu voxel raymarcher. !

  40. Real-time changing the field. !

  41. Hey gemini add some AO. !

  42. Writing some webgpu by hand to learn some stuff. !

  43. I’m moving towards the functional source licenses for my personal projects.

  44. I made bread in the bread maker for fresh warm toast at breakfast.

  45. I really like this campari ad. https://youtu.be/oItTMvQ5Olk?

  46. Anyway - I listened to this amazingly refreshing take on the Iranian war from a professor at the university of Tehran and a Norwegian Vlogger: https://youtu.be/Fxt8JjPz_Rw?

  47. I just posted ‘what is up my bros’ like hello world just to check I had the correct password.

  48. What is up my bros!

    What is up my bros!

  49. I migrated to babylon 8 today.

  50. The audio engine gets stuck in a race condition and blow sup the entire engine - so I'm gonna try refactor it with some new babylon 8 hotness. !