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  1. Realplay

    We honour the real when we make a decision in service of the integrity of the in-game reality.

  2. From the inscription “The Four Wonders” commonly displayed at Starpath facilities.

  3. It’s a tricky thing, justice.

  4. [A former Konkord Star Major, name since redacted, in response to an audience question at the Windfall Orbital State of the Dragon Conference.

  5. There’s a saying that all of the institutions are really just about pushing pencils.

  6. The Free Exchange Trust

    It’s easy to underestimate the great institutions.

  7. NCA Directives

    Although the six great institutions sprawl across the Home Cluster, your Ship is independent, at least in principle.

  8. Ski Jump Design

    Continuing from last week’s thoughts.

  9. A Game you Play

    Pandemic Legacy (2015) wasn’t the first legacy boardgame, but it was the breakthrough moment when many players became aware of the format.

  10. Factions Without Borders

    Intergalactic is going to be the first game I make that actually has a canonical map.

  11. Mythic has a lot of blank spaces left open for improvisation.

  12. What pressures do you face as a Head in the top 10% of a thousand crew starship in Intergalactic Bastionland?

  13. Trinary Stars

    In writing the setting for Intergalactic Bastionland I feel pulled between the gravity of three stars: Reality - What would it really be like to be in space as we understand it today?

  14. Boat Loan

    Something I'm testing out for my Intergalactic testing, recently added to the playtest doc.

  15. Circuits and Rallies

    I'm back from holiday!

  16. Tempo

    Been tinkering with some advice for pacing a game of Intergalactic.

  17. Pins

    Or patches, badges, tattoos.

  18. Minor Worlds

    So what about those unsettled and unexplored worlds in Intergalactic Bastionland?

  19. Why Space?

    A good chunk of Intergalactic Bastionland's current iteration focuses on the element of living and working on a starship, managing relationships, negotiating the hierarchy, and trying to keep your job or maybe even get ahead.

  20. Big Companies

    I've had a few people ask about playing Mythic Bastionland with larger groups of players.

  21. This was prompted by hearing a discussion about tracking torches in a dungeon crawling game.

  22. Intergalactic Bastionland is now ready for public playtesting.

  23. Dock Work

    Dock is the second spoke on the Wheel that makes up crew life, between the drudgery of Transit and the enterprise of Layover.

  24. GM Focused Playtesting

    That's right.

  25. Toolfeel

    Sometimes it matters which tool we pick up.