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  1. Everyone knows that a clock is essential in a video game.

  2. We can add libraries during the linking step.

  3. During the compilation step, we can add includes that will be added to the .o generated.

  4. In this OpenGL 2.1 tutorial we are going to use the glRotatef() method.

  5. A dictionary is useful when you want to associate a key with a value.

  6. Using the debugger is just essantial in a huge complex project.

  7. A tuple is like a list but without possibility to modify it.

  8. A set is a container that enables a way to retrieve unique data inside this container.

  9. In Python 3 we cannot increment a variable directly with "++" before or after this variable.

  10. The list data type is like a container.

  11. For this first OpenGL tutorial, we are going to see how to install OpenGL on GNU/Linux and Windows operating system.

  12. After installing the OpenGL libraries on your system, you would definitely want to display something on the screen.

  13. The wait() syscall is often used with the fork() syscall.

  14. The fork() and vfork() syscalls are different.

  15. Maybe you wonder if your credit card has a correct number?

  16. Today, I inaugurate a new C section: mathematics.

  17. If you have a good computer, you can maybe try to find the last prime number that nobody found yet.

  18. This tutorial will help us to understand how to write and read on a client side and display the result on the server side.

  19. The inet_ntoa() function C returns the address of a client side, for example.

  20. The socket() system call function will help us to create an end point.

  21. The listen() system call is designed to tell that a socket is ready to accept incoming connection.

  22. The bind() system call function is used with socket().

  23. The accept() system call waits a connection from a client.

  24. The container list may accept another container.

  25. We are going to use the read() function to read on the standard input from our favorite shell.

  26. We can of course transform a char into an int with the atoi() function.

  27. The extern keyword is designed to explicitely tells someone, being watching a variable in a code, that this variable has been firstly declared in another file.

  28. The vector container is the most classic STL container.

  29. We are going to see in this queue tutorial, how to use it.

  30. The pair container cannot be iterated.

  31. An example of how using the for_each() function.

  32. The system call function gettimeofday() is a really helpful one.

  33. We are going to see, with this tutorial, how to create a shape on a window and how to move it with keyboard arrows.

  34. May you want to create a night club with the SDL library?

  35. Today a tutorial to learn how to use semget(), semctl() and semop() system calls.

  36. Today a tiny tutorial to see how using srand() and rand() from the libc.

  37. This section will gather all errors found when you were coding in Eclipse.

  38. In this tutorial we will how to easily manage errors in C programming language.

  39. As you already saw it, creating a list in OCaml is not so difficult.

  40. As all programming languages, it is possible to create lists in OCaml.

  41. OCaml is a fully recursive language.

  42. In this tutorial we will see how to create a function in OCaml language.

  43. OK, this is not really a getter implementation like we can have it in other object-oriented programming, but it is close of it.

  44. For creating variables in OCaml we need to use the let keyword.

  45. When you use OCaml on Linux for example, you cannot by default using the arrow from your keyboard, neither the completion.

  46. It is sometimes useful to display the current date in your terminal.

  47. For the C, we had the famous atoi() function, but for C++, how can I convert a std::string into an int?

  48. A personal Makefile is sometimes better than a Makefile generated by default by your IDE, such Eclipse or Visual Studio C++ for example.

  49. The virtual keyword is used in different ways in C++.

  50. As the same for the C - Error / Warning section, I made this one to summarize common mistakes when I tried to compile my code.