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  1. Basis splines

    How are smooth and complex curves and curved surfaces constructed in computers for computer-aided design (CAD)?

  2. Minimal sudoku solver using DFS in C++

    Sometimes I take the time to sit down and solve some sudoku puzzles.

  3. I have written these code snippets too often, so I might as well share them.

  4. Importing IFC Geometry

    In order for my 3D modeling application to be useful in the workflow of an architect, I need to be able to import and export document interchange formats such as IFC and STEP.

  5. The one and only codebase

    A little while back, my contract ended with Treble Technologies, for whom I had been writing (parts of) a geometry processing pipeline for automated mesh simplification and mesh cleanup in C++.

  6. VDB - the better octree

    I have implemented a voxel data structure similar to an octree, but with a larger branching factor (still powers of 2), that contains a hashmap at the root of the tree.

  7. Undo is a fundamental feature in many software applications, and my app ShapeReality - 3D Modeling is no exception.

  8. For the past 2 months I have been working on a 3D modeling app for iOS devices using C++ and Swift, and I just released it on iOS.

  9. One core data structure in my 3D modeling application is a non-manifold polygon mesh data structure.

  10. Half a year ago I embarked on the quest to build a cross-platform, general purpose game engine.

  11. A quick note about little-endianness

    Little-endian means the least-significant byte is at the smallest address (on the left).

  12. The ideal XR device and operating system

    With the Vision Pro having made its way into the hands of people outside of Apple’s secretive labs, I want to reflect a bit on my conceptions of what an ideal XR device would look like, and to what extent the Apple Vision Pro comes close to this ideal.

  13. I am preemptively disappointed by the Apple Vision Pro.

  14. A question I get asked a lot is why I decided to build a game engine.

  15. I decided it would be a great idea to implement my own entity component system (ECS).

  16. fully from scratch is not a hill I’m willing to die on, so at least png and gltf import are now done using lodepng and cgltf respectively.

  17. C++ Game engine - Hello World

    This is just a “hello world”, but I did some work to make it cross-platform / platform agnostic.

  18. My product failed.

  19. Over the summer I decided it was time to let go of Unity due to a variety of reasons, so I picked up the famous Game Engine Architecture book, the Vulkan specification and got to work.

  20. Placing trees in AR in Innovation Space

  21. A 1000 commits later...

    Just today I reached the milestone of 1000 commits for the ShapeReality codebase.

  22. The briefing # In 2018, the Municipality of Eindhoven has created a pact for improving social-economic problems in Woensel-Zuid, one of the city districts of Eindhoven.

  23. See the project page https://urbanar.arjonagelhout.nl/ for more information.

  24. 3D Island Generator in Processing

    GitHub: https://github.com/ArjoNagelhout/3D_Island_Generator_In_Processing