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  1. This page provide technical information and list of maximal triplets for xorshift generators, and it serve as an appendix for the main article titled Xorshift Generators and video documentary.

  2. Xorshift Generators

    This article is a deep dive into xorshift generators, one of the most adopted families of algorithms for the generation of pseudorandom numbers.

  3. Orbital Mechanics

    This is a deep dive into the fascinating topic of orbital mechanics: from the implementation of gravity simulators, to the mathematics which governs Keplerian orbits in the two-body problem.

  4. PCA for Programmers

    In today’s world, data is everywhere—and often, it’s overwhelming.

  5. This article will teach you how to develop and deploy a Minecraft plugin for a Paper server, using the Bukkit API.

  6. This article will explain how to create four dimensional objects, in a format compatible with the Unity4D extension.

  7. This article will explain how to render 4D objects in Unity, using three separate technique: orthographic projection, perspective projection and cross-section.

  8. This article will show how to extend Unity to support four-dimensional geometry.

  9. This is the first part of a series of articles dedicated to extending Unity from 3D to 4D.

  10. Slippy Maps with Unity

    A slippy map (sometimes also referred to as tiled web map, tile map, or simply interactive map) is a web-based map that can be zoomed in and out seamlessly.

  11. Seam Carving

    Seam carving is a technique that can be used to resize images, which is also known as liquid rescaling.

  12. The Rise of AI Art

    Over the past ten years, Artificial Intelligence (AI) and Machine Learning (ML) have steadily crept into the Art Industry.

  13. This is the third part of the series dedicated to one of the most popular sensor de-noising technique: Kalman filters.

  14. Modelling Kalman Filters

    This is the third part of the series dedicated to one of the most popular sensor de-noising technique: Kalman filters.

  15. This is the second part of the series dedicated to one of the most popular sensor de-noising technique: Kalman filters.

  16. This series of articles will introduce the Kalman filter, a powerful technique that is used to reduce the impact of noise in sensors.

  17. This is a companion article to the documentary about the world generation of Minecraft, which you can see below.

  18. This tutorial will teach you how to recreate a very popular effect in games: topographical maps.

  19. This post completes the journey started in The Mathematics of Thin-Film Interference, by explaining how to turn the equations previously presented into actual shader code.

  20. This post continues our journey through the Mathematical foundations of iridescence.