Creează un cont pentru a te abona la acest blog și a-i urmări articolele pe pagina Lectură.
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This page provide technical information and list of maximal triplets for xorshift generators, and it serve as an appendix for the main article titled Xorshift Generators and video documentary.
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This article is a deep dive into xorshift generators, one of the most adopted families of algorithms for the generation of pseudorandom numbers.
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This is a deep dive into the fascinating topic of orbital mechanics: from the implementation of gravity simulators, to the mathematics which governs Keplerian orbits in the two-body problem.
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In today’s world, data is everywhere—and often, it’s overwhelming.
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This article will teach you how to develop and deploy a Minecraft plugin for a Paper server, using the Bukkit API.
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This article will explain how to create four dimensional objects, in a format compatible with the Unity4D extension.
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This article will explain how to render 4D objects in Unity, using three separate technique: orthographic projection, perspective projection and cross-section.
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This article will show how to extend Unity to support four-dimensional geometry.
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This is the first part of a series of articles dedicated to extending Unity from 3D to 4D.
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A slippy map (sometimes also referred to as tiled web map, tile map, or simply interactive map) is a web-based map that can be zoomed in and out seamlessly.
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Seam carving is a technique that can be used to resize images, which is also known as liquid rescaling.
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Over the past ten years, Artificial Intelligence (AI) and Machine Learning (ML) have steadily crept into the Art Industry.
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This is the third part of the series dedicated to one of the most popular sensor de-noising technique: Kalman filters.
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This is the third part of the series dedicated to one of the most popular sensor de-noising technique: Kalman filters.
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This is the second part of the series dedicated to one of the most popular sensor de-noising technique: Kalman filters.
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This series of articles will introduce the Kalman filter, a powerful technique that is used to reduce the impact of noise in sensors.
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This is a companion article to the documentary about the world generation of Minecraft, which you can see below.
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This tutorial will teach you how to recreate a very popular effect in games: topographical maps.
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This post completes the journey started in The Mathematics of Thin-Film Interference, by explaining how to turn the equations previously presented into actual shader code.
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This post continues our journey through the Mathematical foundations of iridescence.