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Intelligence embodied
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Dude, it fucking ruled the wrong way
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Friction is important, yet I work hard to remove it
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Pulling the best habits of Intercom and Linear into solo dev and dropping the ones that slow things down
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Things that are hard to do mean more
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The curse of taste
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Trying to debug how I operate
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Sending a robot
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The work doesn't show, the judgement does
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Why growth comes from resistance, not comfort
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Structure gives just enough constraint to make speed possible
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Taste is the throughline
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Complexity is a cult
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Staff+ engineers don't outsource judgement
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Taking risks vs minimizing everything
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Why tight scope is the most reliable way to cut through uncertainty
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How I shipped this site
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I found a fully functional Battleships game I built in a single day during a 2014 work trial.