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Articole: 10
  1. Ship Miner now supports multiple languages!

    Even though the game is not finished, and will change for sure, preparing the game to support different languages shouldn't be the last thing to do.

  2. While I am preparing the game for EA release, I am tackling some big issues and unknowns to then focus on adding more content and polishing the game.

  3. Metagame and replayability with new Ships

    To prepare for EA release I started working on adding more replayability through metagame unlocks.

  4. Roadmap to Early Access and LAGS impact

    Early access release date for Ship Miner has been announced but what is the current state?

  5. Big news!

  6. Design decisions when building games using ECS II

    This is just the second part to the "Design decisions when building games using ECS" since I have new patterns that I want to share.

  7. 2025 summary and my expectations for 2026

    The end of the year is approaching and I have made a summary of what happened during 2025 and what to expect for 2026.

  8. Ship Miner Demo Announcement

    I've just released the Demo of Ship Miner but does that means the game is done?

  9. Doing Marketing for Ship Miner

    After a year of working on how to market my game Ship Miner I want to share part of my experience and learning about it.

  10. Ship Miner’s Roadmap to Demo

    In this blogpost I want to write of what I think is the current state of Ship Miner and a possible roadmap for having a Demo in Steam.