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Even though the game is not finished, and will change for sure, preparing the game to support different languages shouldn't be the last thing to do.
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While I am preparing the game for EA release, I am tackling some big issues and unknowns to then focus on adding more content and polishing the game.
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To prepare for EA release I started working on adding more replayability through metagame unlocks.
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Early access release date for Ship Miner has been announced but what is the current state?
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Big news!
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This is just the second part to the "Design decisions when building games using ECS" since I have new patterns that I want to share.
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The end of the year is approaching and I have made a summary of what happened during 2025 and what to expect for 2026.
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I've just released the Demo of Ship Miner but does that means the game is done?
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After a year of working on how to market my game Ship Miner I want to share part of my experience and learning about it.
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In this blogpost I want to write of what I think is the current state of Ship Miner and a possible roadmap for having a Demo in Steam.