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You probably seen one of those demos: someone types something into an AI tool and gets an incredible interface done in record time.
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TL;DR: Recently, I went from "Who even needs wireframes?"
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The longer I work with agentic AI code generation, the more I realize that the canvas/whiteboard based approach is still needed, except for designers, it’s no longer going to be the only medium they touch.
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This one is going to be a bit more personal, so bear with me.
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If you've been following my journey for a while, you know that I've been an optimistic cynic about using AI for day-to-day work and I have been trying to integrate all sorts of AI tools into my design and design-to-code workflow for well over a year.
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In my previous post, I've mentioned briefly that I think that the place of a LLM in my design workflow slowly evolved into the thing that I can slowly, quietly, offloading the annoying parts to.
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Around December 2024 I wrote a post here about how I use LLMs in my daily work as a designer.
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Nielsen Norman Group (NN/g), one of the most authoritative voices in the UX community, is proposing merging what we currently call "Service Design" and "Product Design" under another umbrella term - "Experience Design".
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🚧 Disclaimer: This blog post has been edited and rewritten using Claude and Gemini.
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Last night I spent some time experimenting with how well AI can *actually* detect AI-written content.
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Without fail, in spring of every year, the discussion around low fidelity vs high fidelity design makes a comeback.
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With large language models being pushed left and right, the "AI" hype is back on track.
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If you're a designer, you likely heard about Design Thinking, Design Sprints, Double Diamonds, maybe even Design Odysseys and other processes that people use to get things done.
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When designing a new product or feature, the most obvious things you'd think about are user experience - how things flow together, transition between states, and so on - and the user interface.
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I've been now mentoring, leading, and managing designers for a couple of years and one of the questions that come up often is "what are the non-obvious books that you should read to improve your design thinking?"