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Articole: 15
  1. Context engineering for designers: one-shotting design for fun and profit

    You probably seen one of those demos: someone types something into an AI tool and gets an incredible interface done in record time.

  2. The last product design tool

    TL;DR: Recently, I went from "Who even needs wireframes?"

  3. The role of canvas in the AI-assisted design process

    The longer I work with agentic AI code generation, the more I realize that the canvas/whiteboard based approach is still needed, except for designers, it’s no longer going to be the only medium they touch.

  4. "Not yet"

    This one is going to be a bit more personal, so bear with me.

  5. AI tools, skills, and plugins that I actually still use in 2026

    If you've been following my journey for a while, you know that I've been an optimistic cynic about using AI for day-to-day work and I have been trying to integrate all sorts of AI tools into my design and design-to-code workflow for well over a year.

  6. Web2.0 strikes back: Using MCP to make your life easier

    In my previous post, I've mentioned briefly that I think that the place of a LLM in my design workflow slowly evolved into the thing that I can slowly, quietly, offloading the annoying parts to.

  7. Using LLMs as a product designer: A retrospective

    Around December 2024 I wrote a post here about how I use LLMs in my daily work as a designer.

  8. "Experience Design" is better than "Product Design"

    Nielsen Norman Group (NN/g), one of the most authoritative voices in the UX community, is proposing merging what we currently call "Service Design" and "Product Design" under another umbrella term - "Experience Design".

  9. Designing with LLMs in the toolbox: 6 months later

    🚧 Disclaimer: This blog post has been edited and rewritten using Claude and Gemini.

  10. How well can AI recognize AI, really?

    Last night I spent some time experimenting with how well AI can *actually* detect AI-written content.

  11. Low- vs high-fidelity design: A balancing act

    Without fail, in spring of every year, the discussion around low fidelity vs high fidelity design makes a comeback.

  12. How I stopped worrying and learned to love robots

    With large language models being pushed left and right, the "AI" hype is back on track.

  13. Design Process: Expectations vs Reality

    If you're a designer, you likely heard about Design Thinking, Design Sprints, Double Diamonds, maybe even Design Odysseys and other processes that people use to get things done.

  14. Designing for absence of the interface

    When designing a new product or feature, the most obvious things you'd think about are user experience - how things flow together, transition between states, and so on - and the user interface.

  15. Four (non-obvious) books you should read as a Product Designer

    I've been now mentoring, leading, and managing designers for a couple of years and one of the questions that come up often is "what are the non-obvious books that you should read to improve your design thinking?"