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9 tales of teamwork, unexpected twists, unique traditions, and how times have changed, submitted by fellow fans of MUDs.
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Game admins and players are warmly invited share a bit of their game’s history.
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Argus and Marra, volunteer Co-Producers, share what makes Starmourn unique - and why they keep building on the game's legacy.
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Aelyn talks about her work on Erion, a long-running medieval fantasy text game with a reputation for being accessible.
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Results from the 2026 State of the Niche Survey, focused on multi-user (MU*) text games.
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Hiro and Mo talk about building NukeFire from shared roots, keeping ahead of hungry players, and why the remort system is the game.
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Long-time MU* enthusiast Brandon Cross talks about how far the hobby has come - and some of the accessibility hurdles that still remain.
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Long-time developer Morwen shares the origins of Cryosphere, the design decisions that shaped the game, and what's coming next.
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Learn how Simone, AKA Niymiae, rebuilt the Italian game Lumen et Umbra from its Diku roots into a one-of-a-kind hack-n-slash MUD with ARPG influences.
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We've all heard it, but is it true?