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  1. I stole exactly three ideas from other people, made them work together, and gave that compilation a funny name.

  2. Let's play a game.

  3. Circles and lines vs. polynomial splines

    Usually, when you want to make a parametric curve, you should go for a polynomial spline.

  4. SymPy makes math fun again

    It's a Python library that does the boring part of math for you.

  5. Yet another floating point tutorial

    I still think that reexplaining some obscure concepts with different words (and buttons) might help someone understand floating point numbers better.

  6. Unforeseen floating point error is the source of the most unpleasant bugs.

  7. “Lexical” since it doesn't need true syntax analysis, primitive tokenization and filtering are enough.

  8. Dot and cross vector products are absolutely essential for everything three-dimensional.

  9. Simple image vectorization

    Vectorization is when you take some minecraft-style raster image and make a crisp vector picture out of it.

  10. It's about 100 lines of Python code that generate a linear solver in LLVM intermediate language outperforming C and C++ solutions.

  11. The algorithm that takes a distance function and makes a smooth contour out of it in three steps.

  12. The same as https://wordsandbuttons.online/programmers_introduction_to_linear_equations.html only in Ukrainian.

  13. A folow up on a guessing game with C++ operators.

  14. A guessing game with C++ operators, context, and disassembly.