Creează un cont pentru a te abona la acest blog și a-i urmări articolele pe pagina Lectură.
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I stole exactly three ideas from other people, made them work together, and gave that compilation a funny name.
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Let's play a game.
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Usually, when you want to make a parametric curve, you should go for a polynomial spline.
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It's a Python library that does the boring part of math for you.
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I still think that reexplaining some obscure concepts with different words (and buttons) might help someone understand floating point numbers better.
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Unforeseen floating point error is the source of the most unpleasant bugs.
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“Lexical” since it doesn't need true syntax analysis, primitive tokenization and filtering are enough.
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Dot and cross vector products are absolutely essential for everything three-dimensional.
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Vectorization is when you take some minecraft-style raster image and make a crisp vector picture out of it.
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It's about 100 lines of Python code that generate a linear solver in LLVM intermediate language outperforming C and C++ solutions.
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The algorithm that takes a distance function and makes a smooth contour out of it in three steps.
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The same as https://wordsandbuttons.online/programmers_introduction_to_linear_equations.html only in Ukrainian.
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A folow up on a guessing game with C++ operators.
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A guessing game with C++ operators, context, and disassembly.