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  1. At the Queen's palace, Mr.

  2. Parachuted into an ancient battlefield stalked by Dreamland's dragon, Mr.

  3. Chapter 13 - Jailbreak

    Mr.

  4. Chapter 12 - The Tower

    Sheltering in a bone-strewn ruined tower, Mr.

  5. Shrunk to thumb-size by a mysterious potion, Mr.

  6. A stone-tented carnival full of games, gamblers, and a fortune-telling filespex tempts Honeydew's luck and tests Mr.

  7. Chapter 1 - Dreamland

    Mr.

  8. Camped in the fog-shrouded ruins of The Lost City of Fountains, an eerie mirror of Starharbor, the group settles in for the night, only for the still pools around them to erupt with armored, water-dwelling monsters.

  9. Chapter 8 - Tomb

    Trapped inside a glittering gemstone tomb, the three are pursued by a screaming, unraveling mummy that splits in two to chase them separately, forcing Honeydew and Tom to fend for themselves in the dark.

  10. The party must ride giant, quiz-demanding goat-grandmothers up a towering seabed cliff toward Antiquity, answering rounds of history trivia, with Honeydew's competitive streak clashing against Tom's earnest, often wildly wrong, guesses.

  11. Amid a Museumtown festival, the group narrowly talks their way past a suspicious Defense Force patrol, then dodges the persistent finders Blackjaw and Slake through a maze of museum exhibits before finding an unlikely new guide for the road ahead.

  12. As Ordus and the finders close in, the group boards a lava-river dragon-ski ferried by a silent pipkin stoat, and Candlehead's grand enchantment is put to the test when a Defense Force galley gives chase.

  13. Chapter 4 - Oracle

    Rescued by Jodee's enthusiastic young partisan Nuggets, Mr.

  14. Sorted onto rival teams for a lopsided Whirlpool Coliseum Dodgeball match, Mr.

  15. Marched into the Glory Days Rain-Fish Detainment and Entertainment Facility, the group is put to forced 'leisure' labor.

  16. In the hollow aftermath of Cowsowhorseacropolis, a withdrawn Mr.

  17. Roped into infiltrating Jodee's marching siege-colossus alongside Ordus, Mr.

  18. Relaxing in a steamy bathhouse, Mr.

  19. A rigged cowsowhorse race becomes the stage for Mr.

  20. In occupied Wargermopolis, Mr.

  21. Alone and starving after crossing the Abyssal Desert on foot, Tom and Mr.

  22. After a monumental climb up the Stairs of Marble Unending, all while the Great Fishes debate his odds above, Mr.

  23. Chapter 10 - Pothedge

    Fleeing the lobster-monsters into a colossal, office-like cubicle hedge maze, the group is cornered by Blackjaw and Slake's latest threat, and an accidental tug at Mr.

  24. Mr.

  25. Chapter 9 - Wine Do

    Hired to play at an elderly household's traditional Wine Do ceremony, Mr.

  26. Chapter 8 - Concerto

    Mr.

  27. Chapter 7 - Honeydew

    While Mr.

  28. At the bottom of the Oh Well, Mr.

  29. Mr.

  30. Mr.

  31. Chapter 3 - Toscamo

    Reunited in Wine Medo's capital, Mr.

  32. Chapter 2 - Fork Road

    Soaked and separated from Honeydew, Mr.

  33. Chapter 17 - Vessel

    As Mr.

  34. At last standing before the grand concert crowd, Mr.

  35. Chapter 15 - Windmill

    With bandits closing in on their boat, Mr.

  36. Lord Pygmy-Footed-Snake agrees to fund Mr.

  37. Sneaking into a castle gripped by a curse of forced, joyless revelry, Mr.

  38. Chapter 12 - Uglywood

    Making camp in the deceptively ordinary Uglywood forest, Mr.

  39. Drifting through Toscamo's flooded streets, Mr.

  40. A raging storm sets their rented house adrift just as Heavy-Shining-Gourd's bandits crash through the walls, and after the fight leaves them robbed once more, Mr.

  41. After their marble train derails into a strange canyon, Mr.

  42. Long before it lands on a desk, a routine government Notice begins an epic, meandering journey through the rain-slick streets and mail routes of Starharbor - introducing, at its quiet end, a stone-faced pencil pusher named Mr.

  43. Mr.

  44. Waiting in Starharbor's endless fortune-auction line, amid mounting public anger over rigged fortunes and murmurs of a legendary Odormoat-breaker, Mr.

  45. Chapter 7 - Park Walk

    A rain-softened park walk with Honeydew, complete with a wobbly steam-swan ride, brings Mr.

  46. Summoned into his volatile boss Jack York's roaming glass office, Mr.

  47. Chapter 5 - Hootenanny

    At a rowdy Starharbor tavern, Mr.

  48. Alone at last in his cramped workers'-prison cell, Mr.

  49. Riding the Dragon Tram home through Starharbor's polluted slums, Mr.

  50. Mr.