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I decided to treat myself recently by giving myself time to work on an old side project - the Rust DAW.
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If you’ve been following me recently you might have noticed I finally picked up a MacBook for native development.
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You’ve probably seen the videos on social media - there’s a cool looking prototype, but wait, the person expands a menu with a bunch of input sliders and knobs.
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Recently I had an idea while exploring a new project that had some Tailwind components - why be forced to use UI I don’t want to use?
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AI agents are taking over apps everywhere.
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Last year I put together a WebGPU renderer written in TypeScript.
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As someone who rapidly prototypes apps, one of my favorite features in a design system is utility style props.
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I’ve been exploring Penpot recently, the open source UI design platform competitor to Figma.
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Recently I decided to dig back into Penpot, a collaborative UI design application.
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When I’m building apps or games, there often comes to a point where you want to save the user’s progress somehow.
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I’ve been doing a lot of research and prototyping lately to learn about new concepts and tech.
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As a designer I fight the urge to redesign every other month, or whenever I’m browsing for inspiration on the feeds.
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I’ve done a bit of work in the audio space, but I’m often leveraging existing frameworks - like the Web Audio API or say JUCE for native.
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2025 was a wild year.
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For a few months on and off I’ve been building an app for learning how to play piano.
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I’ve been working on a research app that leverages a local LLM to enhance the learning experience.
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There’s no denying that LLMs have exploded in the past couple years.
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I was shocked to see recently that Shopify moved it’s design system from React to Web Components.
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WebGPU has been blowing up recently.
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I’ve been putting more and more time into clawdio, a JavaScript library for creating audio effects with WASM.
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If you’ve been following me recently you’ll know that I’ve been working on clawdio, a JS library for creating Web Audio effects - like say “Bitcrusher”.
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I was cruising through audio YouTube recently and I stumbled on a video about an interesting app that lets you paint on a canvas and generate sound.
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As I’ve been working with the Web Audio API, I’ve become most interested in the Web Worklet API that lets you process audio on a separate thread.
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Recently I’ve been stacking up quite a few digital sketchbooks with experiments ranging from 3D to web audio to animations.
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Recently had a wild idea - what if I could take a Rive animation and run it inside a 3D scene?
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I’ve been falling down the rabbit hole of audio synthesis, or by the scientific term: digital signal processing.
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I’ve been really building up assets for my personal branding - getting ready for things like streaming or just making more long and short-form videos.
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This year one of my goals was to get organized.
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I’ve been doing a bit of motion graphics and animation in Blender recently.
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As I’ve been making beats with DAWs like Ableton Live, I’ve been considering what it’d be like to generate music notes programmatically - instead of manually using the DAW’s UI.
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I’ve got a quick one today for the motion design peeps.
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I’ve been using Bluesky more lately and it’s been cool exploring the underlying architecture (the “AT Protocol”) and the APIs they make available.
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I’ve been hooked on incorporating MIDI and music into my process recently.
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A few days ago my partner was working on a Blender project and needed to render out some assets for a printed asset.
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Recently I put together a Blender plugin to take gamepad input and translate it to the 3D scene (like moving the camera around and saving keyframes).
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It’s been a while since I wrote and released react-unified-input, and I wanted to share the process behind creating it and demystify focus management and spatial navigation in modern applications.
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After working on adding gamepad input to Blender, the next logical step was to add MIDI input.
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With Delta recently being approved and blowing up in the iOS App store as #1 for over a week — it’s easy to say everyone is enthused about emulation on their phone.
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As a developer at PlayStation, I’m usually coding things that involve a gamepad.
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Recently I’ve been rendering a lot of projects in Blender, from large 4k still images to 1080p videos.
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This has been a long time coming (the redesign and this blog).
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I’ve recently been getting into P5.js, a graphics library for the web that lets you easily draw to the canvas.
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I’m a big fan of Final Fantasy 8 and the Triple Triad card game that’s featured inside it.
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I’ve been doing a lot more work in Blender lately and the thing I find myself doing most is fiddling with render output settings.
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Recently I upgraded my PC that was over 6 years old with a fairly top of the line setup.
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Once Blender released Geometry Nodes, I’ve been interested in finding ways to integrate them into other pipelines and workflows.
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Ever since I got a MIDI keyboard I look for any excuse to use it.
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With another release of the Bevy comes another Bevy game jam.
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I started to experiment with egui recently, a cross-platform UI library for Rust, to make an IDE for a game engine.
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As I’ve been learning Rust, I find it best to make apps and tools that are useful to me.