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Thanks to the daylight saving time zealots*, it’s dark when I get up.
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I started the week with 13 jars of pasta sauce in my kitchen cupboard.
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About 15 years ago I was on a project with a brilliant designer, A___.
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Marx famously wrote on RSS and syndication: it is “… the sigh of the oppressed creature, the heart of a heartless world, and the soul of soulless conditions.
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Slightly early weeknotes!
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I want to wang on about Elm for a bit to cheer myself up.
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Did I mention I enjoy cryptic crosswords?
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Work has been complicated this week - I’m past the initial excitement and the edges of the job are becoming clearer.
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A few years ago I had a colleague who was really into IndieWeb.
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In which the author, asked by his youngest for help with a cleric, finds the official character sheet wanting and resolves, with some indignation, to print a better one.
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In which the author is introduced to everyone at once, rides a possessed hire bike home at twice the legal speed, and builds a pedalboard out of a bathroom accessory.
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In which the author finds his cycling legs and then loses them again, dreams of a faithful remake, and discovers something rubbery growing under the beans.
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In which the author, defeated by a fifteen-letter anagram, builds a solver that is fast, plain and deliberately unhelpful, and then discovers that zip is cleverer than he is.
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In which the author begins a new job after five years away, negotiates with a railway, abandons his leeks to the weeds, and signs up for a maths degree at last.
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In which the author explains why Elm gives him joy, confesses to a memory that once won a national competition but cannot manage a shopping list, and learns a bit about how his mind works.
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In which the author sorts the many ways of being certain about machine consciousness into eight tidy boxes, supplies a flowchart, and neglects to mention which box he is standing in.
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In which the author reviews Eugenia Cheng’s Unequal, enjoys the maths more than the politics, notices he finds progressiveness thrilling now, and gets extremely hungry.
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In which the author, between jobs and stalling magnificently, builds an AI coach to drill the STAR interview method instead of actually applying for any.
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In which the author admits to a nagging feeling that computing has gone wrong somewhere, points at a tiny algebra that maybe gets a part of it right, and starts building yet another programming language.
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In which an unexpected Christmas gift reveals the quiet delight of a rotating bezel, and the author wonders why such useful timekeeping is dressed up in such macho clothing.
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In which the author extracts a library from his interactive fiction app, and walks the curious reader through the making of their own Z-machine player in around 100 lines of Elm.
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In which the author at last unveils a quiet corner of the web for playing classic Infocom adventures, and reflects on the peculiar inhumanity of an AI that cannot quite abide pure play.
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In which the author hunts through virtual memory for a player whose whereabouts the machine no longer remembers, and settles on a layered heuristic that is almost certainly good enough.
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In which a 1980s virtual machine for text adventures is reimplemented in a pure functional language, against all better judgement, and somehow emerges working.
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In which an old text adventure is rediscovered with the help of an enthusiastic, slang-slinging AI companion, and a z-machine yak awaits its shave.
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In which the daily cryptic crossword becomes a source of frustration, and a solution is fashioned from an old Elm project dusted off.
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In which we discover that a half-an-entity can be something like a prosthetic for the mind.
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In which we introduce a comely new tool for new roleplayers who find themselves suddenly called upon to act.
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In which we observe that the worst GM at any table and the current President of the United States share, with uncanny fidelity, the very same qualities.
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In which the standee-making tool is rebuilt from scratch, acquiring a coverflow carousel, a proper PDF export, and a somewhat snazzier countenance.
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In which we dig into the numbers after fifty paid games and ask, with a clear eye, whether this enterprise is worth the candle.
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In which we introduce a simple tool for printing paper standees, born of desperation before one too many D&D sessions.
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In which an uneasy truce with the Whiskered Gang is put to the test and the wererats reveal an unexpected side.
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In which our battered adventurers rest in a town drained of life and begin to uncover a troubling conspiracy within its walls.
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In which our heroes descend into a gold mine overrun by wererats and attempt a most delicate negotiation.
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In which we take stock of listing games on StartPlaying.Games and weigh the cost and the benefit with an honest hand.
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In which three weary adventurers brave the frozen tundra by dogsled and encounter a guide who is not entirely what she seems.
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In which we argue that a small habit or two is worth a thousand words of backstory.
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In which we tame a most fearsome Discord bot and put it to work with no more than ten well-chosen commands.
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In which we lay out the tools and customs that make an online D&D campaign run smoothly from the very first session.
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Hello!