Înapoi la articole →

Cel mai recent articol

Ultima verificare

Urmăritori 0 urmăritori
Articole: 84
  1. Imagine you’re working air traffic control.

  2. Mixed precision training

    graph LR A[Training Data] --> B[Architecture] --> C[Hardware & Scale] --> D[Training Step]:::hl --> E[Training Loop] --> F[Post-Training] --> G[Evaluation] classDef hl fill:#2d6a4f,stroke:#1b4332,color:#d8f3dc classDef default fill:#1a1a2e,stroke:#16213e,…

  3. graph LR A[Training Data] --> B[Architecture] --> C[Hardware & Scale] --> D[Training Step]:::hl --> E[Training Loop] --> F[Post-Training] --> G[Evaluation] classDef hl fill:#2d6a4f,stroke:#1b4332,color:#d8f3dc classDef default fill:#1a1a2e,stroke:#16213e,…

  4. graph LR A[Training Data] --> B[Architecture] --> C[Hardware & Scale] --> D[Training Step] --> E[Training Loop]:::hl --> F[Post-Training] --> G[Evaluation] classDef hl fill:#2d6a4f,stroke:#1b4332,color:#d8f3dc classDef default fill:#1a1a2e,stroke:#16213e,…

  5. graph LR A[Training Data] --> B[Architecture] --> C[Hardware & Scale] --> D[Training Step] --> E[Training Loop]:::hl --> F[Post-Training] --> G[Evaluation] classDef hl fill:#2d6a4f,stroke:#1b4332,color:#d8f3dc classDef default fill:#1a1a2e,stroke:#16213e,…

  6. Activation checkpointing

    graph LR A[Training Data] --> B[Architecture] --> C[Hardware & Scale] --> D[Training Step]:::hl --> E[Training Loop] --> F[Post-Training] --> G[Evaluation] classDef hl fill:#2d6a4f,stroke:#1b4332,color:#d8f3dc classDef default fill:#1a1a2e,stroke:#16213e,…

  7. graph LR A[Training Data] --> B[Architecture] --> C[Hardware & Scale] --> D[Training Step]:::hl --> E[Training Loop] --> F[Post-Training] --> G[Evaluation] classDef hl fill:#2d6a4f,stroke:#1b4332,color:#d8f3dc classDef default fill:#1a1a2e,stroke:#16213e,…

  8. graph LR A[Training Data] --> B[Architecture] --> C[Hardware & Scale] --> D[Training Step]:::hl --> E[Training Loop] --> F[Post-Training] --> G[Evaluation] classDef hl fill:#2d6a4f,stroke:#1b4332,color:#d8f3dc classDef default fill:#1a1a2e,stroke:#16213e,…

  9. graph LR A[Training Data]:::hl --> B[Architecture] --> C[Hardware & Scale] --> D[Training Step] --> E[Training Loop] --> F[Post-Training] --> G[Evaluation] classDef hl fill:#2d6a4f,stroke:#1b4332,color:#d8f3dc classDef default fill:#1a1a2e,stroke:#16213e,…

  10. graph LR A[Training Data]:::hl --> B[Architecture] --> C[Hardware & Scale] --> D[Training Step] --> E[Training Loop] --> F[Post-Training] --> G[Evaluation] classDef hl fill:#2d6a4f,stroke:#1b4332,color:#d8f3dc classDef default fill:#1a1a2e,stroke:#16213e,…

  11. Mixture of Experts (MoE)

    graph LR A[Training Data] --> B[Architecture]:::hl --> C[Hardware & Scale] --> D[Training Step] --> E[Training Loop] --> F[Post-Training] --> G[Evaluation] classDef hl fill:#2d6a4f,stroke:#1b4332,color:#d8f3dc classDef default fill:#1a1a2e,stroke:#16213e,…

  12. graph LR A[Training Data] --> B[Architecture]:::hl --> C[Hardware & Scale] --> D[Training Step] --> E[Training Loop] --> F[Post-Training] --> G[Evaluation] classDef hl fill:#2d6a4f,stroke:#1b4332,color:#d8f3dc classDef default fill:#1a1a2e,stroke:#16213e,…

  13. graph LR A[Training Data] --> B[Architecture] --> C[Hardware & Scale] --> D[Training Step] --> E[Training Loop] --> F[Post-Training] --> G[Evaluation]:::hl classDef hl fill:#b45309,stroke:#92400e,color:#fff classDef default fill:#1a1a2e,stroke:#16213e,col…

  14. graph LR A[Training Data] --> B[Architecture] --> C[Hardware & Scale] --> D[Training Step] --> E[Training Loop] --> F[Post-Training] --> G[Evaluation]:::hl classDef hl fill:#b45309,stroke:#92400e,color:#fff classDef default fill:#1a1a2e,stroke:#16213e,col…

  15. graph LR A[Training Data] --> B[Architecture] --> C[Hardware & Scale] --> D[Training Step] --> E[Training Loop] --> F[Post-Training]:::hl --> G[Evaluation] classDef hl fill:#b45309,stroke:#92400e,color:#fff classDef default fill:#1a1a2e,stroke:#16213e,col…

  16. graph LR A[Training Data] --> B[Architecture] --> C[Hardware & Scale] --> D[Training Step] --> E[Training Loop] --> F[Post-Training]:::hl --> G[Evaluation] classDef hl fill:#b45309,stroke:#92400e,color:#fff classDef default fill:#1a1a2e,stroke:#16213e,col…

  17. graph LR A[Training Data] --> B[Architecture] --> C[Hardware & Scale] --> D[Training Step] --> E[Training Loop] --> F[Post-Training]:::hl --> G[Evaluation] classDef hl fill:#b45309,stroke:#92400e,color:#fff classDef default fill:#1a1a2e,stroke:#16213e,col…

  18. graph LR A[Training Data] --> B[Architecture] --> C[Hardware & Scale] --> D[Training Step] --> E[Training Loop]:::hl --> F[Post-Training] --> G[Evaluation] classDef hl fill:#2d6a4f,stroke:#1b4332,color:#d8f3dc classDef default fill:#1a1a2e,stroke:#16213e,…

  19. graph LR A[Training Data] --> B[Architecture] --> C[Hardware & Scale] --> D[Training Step] --> E[Training Loop]:::hl --> F[Post-Training] --> G[Evaluation] classDef hl fill:#2d6a4f,stroke:#1b4332,color:#d8f3dc classDef default fill:#1a1a2e,stroke:#16213e,…

  20. Epochs

    graph LR A[Training Data] --> B[Architecture] --> C[Hardware & Scale] --> D[Training Step] --> E[Training Loop]:::hl --> F[Post-Training] --> G[Evaluation] classDef hl fill:#2d6a4f,stroke:#1b4332,color:#d8f3dc classDef default fill:#1a1a2e,stroke:#16213e,…

  21. graph LR A[Training Data] --> B[Architecture] --> C[Hardware & Scale] --> D[Training Step]:::hl --> E[Training Loop] --> F[Post-Training] --> G[Evaluation] classDef hl fill:#2d6a4f,stroke:#1b4332,color:#d8f3dc classDef default fill:#1a1a2e,stroke:#16213e,…

  22. Why 16,384 GPUs?

    graph LR A[Training Data] --> B[Architecture] --> C[Hardware & Scale]:::hl --> D[Training Step] --> E[Training Loop] --> F[Post-Training] --> G[Evaluation] classDef hl fill:#2d6a4f,stroke:#1b4332,color:#d8f3dc classDef default fill:#1a1a2e,stroke:#16213e,…

  23. Data mixture & curation

    graph LR A[Training Data]:::hl --> B[Architecture] --> C[Hardware & Scale] --> D[Training Step] --> E[Training Loop] --> F[Post-Training] --> G[Evaluation] classDef hl fill:#2d6a4f,stroke:#1b4332,color:#d8f3dc classDef default fill:#1a1a2e,stroke:#16213e,…

  24. Evaluation

    graph LR A[Training Data] --> B[Architecture] --> C[Hardware & Scale] --> D[Training Step] --> E[Training Loop] --> F[Post-Training] --> G[Evaluation]:::hl classDef hl fill:#2d6a4f,stroke:#1b4332,color:#d8f3dc classDef default fill:#1a1a2e,stroke:#16213e,…

  25. Post-training

    graph LR A[Training Data] --> B[Architecture] --> C[Hardware & Scale] --> D[Training Step] --> E[Training Loop] --> F[Post-Training]:::hl --> G[Evaluation] classDef hl fill:#2d6a4f,stroke:#1b4332,color:#d8f3dc classDef default fill:#1a1a2e,stroke:#16213e,…

  26. The training loop

    graph LR A[Training Data] --> B[Architecture] --> C[Hardware & Scale] --> D[Training Step] --> E[Training Loop]:::hl --> F[Post-Training] --> G[Evaluation] classDef hl fill:#2d6a4f,stroke:#1b4332,color:#d8f3dc classDef default fill:#1a1a2e,stroke:#16213e,…

  27. The training step

    graph LR A[Training Data] --> B[Architecture] --> C[Hardware & Scale] --> D[Training Step]:::hl --> E[Training Loop] --> F[Post-Training] --> G[Evaluation] classDef hl fill:#2d6a4f,stroke:#1b4332,color:#d8f3dc classDef default fill:#1a1a2e,stroke:#16213e,…

  28. graph LR A[Training Data]:::hl --> B[Architecture]:::hl --> C[Hardware & Scale]:::hl --> D[Training Step]:::hl --> E[Training Loop]:::hl --> F[Post-Training]:::hl --> G[Evaluation]:::hl classDef hl fill:#2d6a4f,stroke:#1b4332,color:#d8f3dc classDef default

  29. graph LR A[Training Data] --> B[Architecture] --> C[Hardware & Scale] --> D[Training Step]:::hl --> E[Training Loop] --> F[Post-Training] --> G[Evaluation] classDef hl fill:#2d6a4f,stroke:#1b4332,color:#d8f3dc classDef default fill:#1a1a2e,stroke:#16213e,…

  30. graph LR A[Training Data] --> B[Architecture] --> C[Hardware & Scale] --> D[Training Step]:::hl --> E[Training Loop] --> F[Post-Training] --> G[Evaluation] classDef hl fill:#2d6a4f,stroke:#1b4332,color:#d8f3dc classDef default fill:#1a1a2e,stroke:#16213e,…

  31. graph LR A[Training Data] --> B[Architecture] --> C[Hardware & Scale] --> D[Training Step]:::hl --> E[Training Loop] --> F[Post-Training] --> G[Evaluation] classDef hl fill:#2d6a4f,stroke:#1b4332,color:#d8f3dc classDef default fill:#1a1a2e,stroke:#16213e,…

  32. graph LR A[Training Data] --> B[Architecture] --> C[Hardware & Scale] --> D[Training Step]:::hl --> E[Training Loop] --> F[Post-Training] --> G[Evaluation] classDef hl fill:#2d6a4f,stroke:#1b4332,color:#d8f3dc classDef default fill:#1a1a2e,stroke:#16213e,…

  33. graph LR A[Training Data] --> B[Architecture] --> C[Hardware & Scale] --> D[Training Step]:::hl --> E[Training Loop] --> F[Post-Training] --> G[Evaluation] classDef hl fill:#2d6a4f,stroke:#1b4332,color:#d8f3dc classDef default fill:#1a1a2e,stroke:#16213e,…

  34. Phase 2 — Forward pass

    graph LR A[Training Data] --> B[Architecture] --> C[Hardware & Scale] --> D[Training Step]:::hl --> E[Training Loop] --> F[Post-Training] --> G[Evaluation] classDef hl fill:#2d6a4f,stroke:#1b4332,color:#d8f3dc classDef default fill:#1a1a2e,stroke:#16213e,…

  35. Phase 1 — Data loading

    graph LR A[Training Data] --> B[Architecture] --> C[Hardware & Scale] --> D[Training Step]:::hl --> E[Training Loop] --> F[Post-Training] --> G[Evaluation] classDef hl fill:#2d6a4f,stroke:#1b4332,color:#d8f3dc classDef default fill:#1a1a2e,stroke:#16213e,…

  36. graph LR A[Training Data] --> B[Architecture] --> C[Hardware & Scale]:::hl --> D[Training Step] --> E[Training Loop] --> F[Post-Training] --> G[Evaluation] classDef hl fill:#2d6a4f,stroke:#1b4332,color:#d8f3dc classDef default fill:#1a1a2e,stroke:#16213e,…

  37. RMSNorm, RoPE, and SiLU

    graph LR A[Training Data] --> B[Architecture]:::hl --> C[Hardware & Scale] --> D[Training Step] --> E[Training Loop] --> F[Post-Training] --> G[Evaluation] classDef hl fill:#2d6a4f,stroke:#1b4332,color:#d8f3dc classDef default fill:#1a1a2e,stroke:#16213e,…

  38. graph LR A[Training Data] --> B[Architecture]:::hl --> C[Hardware & Scale] --> D[Training Step] --> E[Training Loop] --> F[Post-Training] --> G[Evaluation] classDef hl fill:#2d6a4f,stroke:#1b4332,color:#d8f3dc classDef default fill:#1a1a2e,stroke:#16213e,…

  39. graph LR A[Training Data] --> B[Architecture]:::hl --> C[Hardware & Scale] --> D[Training Step] --> E[Training Loop] --> F[Post-Training] --> G[Evaluation] classDef hl fill:#2d6a4f,stroke:#1b4332,color:#d8f3dc classDef default fill:#1a1a2e,stroke:#16213e,…

  40. Attention heads: 64

    graph LR A[Training Data] --> B[Architecture]:::hl --> C[Hardware & Scale] --> D[Training Step] --> E[Training Loop] --> F[Post-Training] --> G[Evaluation] classDef hl fill:#2d6a4f,stroke:#1b4332,color:#d8f3dc classDef default fill:#1a1a2e,stroke:#16213e,…

  41. graph LR A[Training Data] --> B[Architecture]:::hl --> C[Hardware & Scale] --> D[Training Step] --> E[Training Loop] --> F[Post-Training] --> G[Evaluation] classDef hl fill:#2d6a4f,stroke:#1b4332,color:#d8f3dc classDef default fill:#1a1a2e,stroke:#16213e,…

  42. Vocabulary size: 128,000

    graph LR A[Training Data] --> B[Architecture]:::hl --> C[Hardware & Scale] --> D[Training Step] --> E[Training Loop] --> F[Post-Training] --> G[Evaluation] classDef hl fill:#2d6a4f,stroke:#1b4332,color:#d8f3dc classDef default fill:#1a1a2e,stroke:#16213e,…

  43. graph LR A[Training Data] --> B[Architecture]:::hl --> C[Hardware & Scale] --> D[Training Step] --> E[Training Loop] --> F[Post-Training] --> G[Evaluation] classDef hl fill:#2d6a4f,stroke:#1b4332,color:#d8f3dc classDef default fill:#1a1a2e,stroke:#16213e,…

  44. graph LR A[Training Data]:::hl --> B[Architecture] --> C[Hardware & Scale] --> D[Training Step] --> E[Training Loop] --> F[Post-Training] --> G[Evaluation] classDef hl fill:#2d6a4f,stroke:#1b4332,color:#d8f3dc classDef default fill:#1a1a2e,stroke:#16213e,…

  45. graph LR A[Training Data]:::hl --> B[Architecture] --> C[Hardware & Scale] --> D[Training Step] --> E[Training Loop] --> F[Post-Training] --> G[Evaluation] classDef hl fill:#2d6a4f,stroke:#1b4332,color:#d8f3dc classDef default fill:#1a1a2e,stroke:#16213e,…

  46. Hardware & scale

    graph LR A[Training Data] --> B[Architecture] --> C[Hardware & Scale]:::hl --> D[Training Step] --> E[Training Loop] --> F[Post-Training] --> G[Evaluation] classDef hl fill:#2d6a4f,stroke:#1b4332,color:#d8f3dc classDef default fill:#1a1a2e,stroke:#16213e,…

  47. graph LR A[Training Data] --> B[Architecture]:::hl --> C[Hardware & Scale] --> D[Training Step] --> E[Training Loop] --> F[Post-Training] --> G[Evaluation] classDef hl fill:#2d6a4f,stroke:#1b4332,color:#d8f3dc classDef default fill:#1a1a2e,stroke:#16213e,…

  48. graph LR A[Training Data]:::hl --> B[Architecture] --> C[Hardware & Scale] --> D[Training Step] --> E[Training Loop] --> F[Post-Training] --> G[Evaluation] classDef hl fill:#2d6a4f,stroke:#1b4332,color:#d8f3dc classDef default fill:#1a1a2e,stroke:#16213e,…

  49. I Named This Post

    A note from Wes, the human: This post was entirely written by several different Claudes with varying different levels of understanding of everything that happened.

  50. Claude Code Meets D&D

    I built a playable D&D campaign in 3.5 hours.