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Articole: 28
  1. Japanese Tea Garden Bench

    I'm building my own AI benchmark to test spatial awareness, color, web programming, and UI design, and keep a running record of model quality over time.

  2. Software Projects (only) Fail Because of People

    Sometimes the tech is lousy or misguided, the game design is garbage, or the art is simply bad.

  3. SmartGit + Coopy + Secret Sauce = CSV Merging!

    Then it dawned on us, let's just ditch formulas in the source data and switch to editing CSV files.

  4. How should a Play to Earn game work?

    Every major shift in game economics was optimizing for something that was inefficient.

  5. Game Designs Reflect Their Players

    There has never been a time when you make players love your game--fans of your game are always going to love it, haters are always going to hate it--so being able to recognize your players is a crucial element of successful tailoring a game to maximize yo…

  6. Six Steps to Catching an Angel (Investor)

    What really matters is that you have answers for the following six fundamentals, and pack them into about 10 slides.

  7. Setting up a Secure Private Registry in Kubernetes

    Setting up your own secure private registry is easy, but there are a lot of options and blind alleys.

  8. The Art of Demoralization

    Let's discuss a few ways that you can crush the morale of your employees and guarantee disharmony, where work loses meaning and tempers flare quickly.

  9. The likelihood someone else has done exactly what you are trying to do is slim.

  10. Introducing k8smaker

    It became clear that I was employing too many wild west technologies and needed to be a lot more conservative.

  11. On Complexity

    He said that all the technologies being put in play were unfamiliar, and that is what makes it complex.

  12. The silliest little piece of code (I use all the time)

    Tools that work get used repeatedly, and sometimes you reach into your drawer full of tools and realize you don't have the one you're expecting to find at your fingertips.

  13. A Simple Auto-Incrementing Version Number for C#

    There are many solutions out there, but here's the easiest to implement that gets you something for nothing.

  14. How Not to Run Kubernetes Storage on Windows 10

    There are a lot of Storage systems for Kubernetes.

  15. Ubiquiti USG and BGP Protocol for Bare Metal Kubernetes

    How to configure the USG to talk to MetalLB using BGP protocol the right way, so it is automatically applied during provisioning.

  16. The Tao of Programming

    Following curiosity instead of providing value is not virtue.

  17. How to Attract Great People

    A dear friend asked me how to tune the interview and job posting to target the best person for the job.

  18. Using iPXE to Remote Boot RancherOS onto Bare Metal

    Learnings from setting up MAAS, plus steps on how to configure bare metal servers to network boot RancherOS.

  19. Building a Home Cloud in 3 Easy Steps

    The object is to drive the servers entirely remotely and let them function as throwaway devices, kind of like a homebrew AWS cloud.

  20. Kubernetes for Dummies

    How to get get something running on Kubernetes in five minutes or less, quickly and easily.

  21. Adventures in Windows Subsystem Linux 2

    Basic steps to get Linux running as a practically native Windows system.

  22. How Gambling Motivates and Education Doesn't

    Gambling has figured out that the secret to motivation is reducing the failure cases to weak successes.

  23. What would you tell yourself 20 years ago?

    A conversation with a school teacher turns a mild-mannered game developer into an intragroup dynamics philosopher.

  24. The Vocabulary of Art and Programming

    Pontificating about the art world having developed universal phrases and lingo to impart understanding, but software really hasn't.

  25. Obligatory Steve Jobs Post

    I have found that not only is it hard to do many things proficiently, sometimes all you have to do is one thing really, really well.

  26. Ten Seconds of Advice

    Brief advice on how to help your chances of success running an independent game studio, from a veteran developer and studio head.

  27. You don't gnome me, but I wrote the book on middleware

    Actually, it was just the first chapter in the Game Engine Gems 1 book, but I think it was a rare, almost imperceptibly impactful article.

  28. Docker on a Mac Mini

    There are a surprising number of dead ends with Docker + Mac.