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Articole: 46
  1. Modern browsers are basically operating systems disguised as applications and binary size bloat is an engineering concern.

  2. "<!

  3. Windows, as a traditional operating system that users controlled, is becoming a thing of the past.

  4. Discussing the controversial law and its implications for operating systems, including free and open source, that will take effect in California in 2027.

  5. Exceptions are designed for error handling.

  6. The list of upcoming JavaScript features that every web developer should know in 2026.

  7. We are now witnessing one of the craziest experiments where only AI agents communicate on a Reddit-like social platform.

  8. How using !

  9. We usually learn that 1 kilobyte is 1024 bytes, 1 MB is 1024 kilobytes, etc.

  10. Stack Overflow, once the cornerstone developer communities, is fading away.

  11. Running some benchmarks with different types of loops in JavaScript to see how well for-of loops perform compared to other loops.

  12. Some software bloat is OK

    The software efficiency in an era of fast CPUs, gigabytes of RAM and terabytes of storage.

  13. Discussing how mature JS fetch() is now and whether it can fully replace XMLHttpRequest.

  14. My rant about the famous saying in software development, which is usually attributed to Bjarne Stroustrup.

  15. Discussing JavaScript's controversial primitive, its usefulness and whether its poorly designed.

  16. How to efficiently solve the N Queens problem with a staircase pattern arrangement if you just need one solution.

  17. In the early days of web development, jQuery was the undisputed king of front-end libraries.

  18. In recent years CSS has received major improvements which are groundbreaking.

  19. Common mistakes & bad practices among inexperienced frontend & backend developers which can lead to bugs or reliability issues.

  20. PHP, like JavaScript, is a language that is highly criticized.

  21. People often recommend using third-party libraries because we don't waste time on reinventing an untested wheel.

  22. The part 3 of the series of JavaScript features' list that every web developer should know in 2025.

  23. Running some benchmarks with JavaScript's Iterator helpers vs regular arrays with heavily chained transformations in order to determine how slow or fast are iterator helpers transformations compared to regular array transformations.

  24. The Temporal API opens a new era in JavaScript date and time handling by fixing many problems and inconveniences of the old Date object.

  25. Freelance programming isn't an easy escape - developers face cutthroat competition, unpredictable income, unpaid work, and demanding clients.

  26. Discussing JS's new mechanism for automatic resource cleanups and its implications.

  27. TypeScript brings the best of the 2 worlds: JavaScript's flexibility and static type checking.

  28. A gentle dive into hidden-surface removal, illustrated with an animated ASCII donut.

  29. A practical guide to sanitizing HTML text without using any third-party libraries, such as DOMPurify.

  30. A practical guide to landing (and keeping) low stress roles in IT.

  31. When BLoC is too much

    A pragmatic case against Flutter's famous state pattern.

  32. Many people got upset about the decision of the withdrawal of the Records & Tuples proposal in JavaScript.

  33. In this article I will explain how the type coercions work in JavaScript and why they are so weird.

  34. While I love JavaScript there are annoying inconsistencies in the language design which oftentimes become a problem especially for inexperienced developers.

  35. I wrote a simple game where a ball moves and bounces from the walls.

  36. Continuing the list of JavaScript features that every web developer should know in 2025 in order to efficiently code in JavaScript.

  37. Why bundling can cause more harm than good.

  38. Can some organization create a new browser from scratch?

  39. The list of JavaScript features that every web developer should know in 2025 in order to efficiently code in JavaScript.

  40. My list of reasons why I love the web so much.

  41. How to efficiently and correctly deeply clone and deeply compare JavaScript variables and what are the pros and cons of different approaches.

  42. Solving the Leetcode 24 Game by precomputing the results in a relatively small associative array, although it is marked as a HARD problem.

  43. Comparison between WebAssembly and JavaScript and which one should be chosen depending on the situation.

  44. How a simple code can produce amazing and complicated things.

  45. Is synchronous XHR obsolete?

  46. A clever logarithmical solution for Leetcode Pens and Pencils problem