Creează un cont pentru a te abona la acest blog și a-i urmări articolele pe pagina Lectură.
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An updated guide for 2025 for installing O3DE on Fedora
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A look at Redirectory, a project that lets you share Conan packages via Github Releases
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Quick walkthrough of how to setup a samba server on OpenSuse MicroOS using podman quadlet
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This is a quickstart guide showing you how to use Conan recipes in your Waf projects
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I show how you can use the Conan package manager with your Waf projects, enabling you to access the 1,600+ libraries, tools, and frameworks on Conan Center.
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a tutorial showing how to create a request bus in the O3DE game engine
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a tutorial showing how to create a notification bus in the O3DE game engine
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In this article, I provide some tips and tricks to improve the development experience with O3DE, including ways to speed up iteration.
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I show how you can install O3DE on Fedora Kinoite/Silverblue, and talk about some issues that you might encounter.
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Some stuff I learned while trying trying to embed HL/C
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How to work with C code when using Hashlink
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I made a new game for the 2022 PSP RE:Start game jam.
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I ported the PC game Lugaru to the Playstation Vita
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I switched my website to use Gitlab CI
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I released a homebrew game for the Playstation Vita as part of a small competition organized by the Vita homebrew community.
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Some notes about Unicode
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Some undefined behavior I encountered with GLSL, including a weird workaround.
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My old website was powered by grav, then I got annoyed with that and switched to Hugo.
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In part two of my Kha tutorial series, I walk through a simple example showing you how to load, draw, and transform images and fonts using the Kha g2 API.
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In part one of my Kha tutorial series, I dive deep into the process of building a Kha project by hand to explain the inner workings, and give an overview of the API design.
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Some notes about hxcpp's Cppia target
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The personal blog of Alejandro Ramallo
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My notes on embedding the Hashlink VM for Haxe